Add □ per rank of Command when making Leadership checks. Affected tar gets add □ to Discipline checks for next 24 hours.
Commanding Presence
F&D p. 140
Remove ■ per rank or Commanding Presence from Leadership and Cool checks.
Second Wind
F&D p. 151
Once per encounter, may use Second Wind incidental to recover strain -equal to ranks in Second Wind.
Toughened
F&D p. 153
Gain +2 wound threshold
Force Powers
Force Rating
1
Power
Enhance
Description
One of the most straightforward ways in which Force users utilize the power of the Force is to imbue their own bodies with energy and strength. Making leaps that might otherwise be deemed impossible, moving at high speeds, and harnessing physical strength well beyond the capacity of most sentient beings are all equally viable. In this way, the Force becomes an almost literal fuel for feats of endurance and power. Most Force users find it a relatively simple thing to use the Force in order to overcome their own physical limitations and shrug off the effects of fatigue. With a little practice, most Force users are able to expand the arenas in which they can use the Force beyond that of mere brute strength. They are able to concentrate the Force into assisting them with acts of dexterity and acrobatics.
Upgrade
Effect
Basic
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend a Force pip to gain a success or and advantage (user's choice) on the check.
Power
Influence
Description
The ability to influence the minds of others is not something to be taken lightly. Misuse of the ability, colloquially known as a "mind trick,” is a sure step on the path to the dark side. A powerful Force user can manipulate the minds of others to the point where he can convince them to believe things that are untrue, or calm an angry crowd. Conversely, he can rile the crowd into a murderous frenzy, or frighten a single soul into gibbering madness. This is where the danger of Influence lies.
However, Influence is not inherently evil. Many Force users have used Influence to protect the helpless or to deal with a threat in a way that avoids violence. It is much better to convince a guard to return to his post than to have to kill him.
Influence’s most basic and arguably crudest ability allows the user to inflict strain on a living target, stressing his mind until he passes out. However, upgrades allow the Force user who specializes in Influence to perform much more subtle and impressive feats
Upgrade
Effect
Basic
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Light/Dark Use): When guiding and shaping thoughts, only Force pips generated from Dark may be used to generate negative emotions such as rage, fear, and hatred. Only Force pips generated from Light may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from Force pips generated from either Light or Dark.
The character may spend Force pips to stress the mind of one living target he is engaged with, inflicting I strain.
Power
Sense
Description
By opening his mind, a Force user can commune with the world around him. He senses the endless movement of the Living Force, seeing beyond what his eyes allow. The actions of those around him are laid bare, as if the Force user had a bird’s eye view of his surroundings, allowing him to anticipate attacks and better strike blows of his own, or even spot ambushes and lurking foes. Alternatively, he can sense the thoughts of others. Even a Jedi cannot read someone’s mind completely, but a Force-sensitive being can detect his target’s feelings and emotions, and even sense surface thoughts.
Unlike many other Force powers, Sense has a basic power that can be used in two very different ways. Users can rely on Sense to augment their defensive (and eventually offensive) abilities, or they can invest in the ability to read the emotions and feelings of others. They can even read their surface thoughts, which can be particularly valuable in a wide variety of situations.
Upgrade
Effect
Basic
The Force user can sense the Force interacting with the world around him.
The user may spend Force pip to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Force pip to sense the current emotional state of one living target with whom he is engaged.
Background
BEGINNINGS:
THE PRIVILEGED FEW
Even on affluent worlds, there are individuals who enjoy lives of greater privilege than most. On worlds where basic necessities are precious, there exist some members of society who never want for those essentials. For children, a life of privilege is most often a quirk of birth. Generally, their family somehow earned the rank and lifestyle, and they benefit immensely from being born into it. Characters with this background have had opportunities that most have not enjoyed. This typically includes a thorough education and can also encompass other life opportunities, such as travel and cultural interactions. This background colors the character’s attitude toward wealth and material possessions. Some who choose to abandon these comforts look down upon others who continue to enjoy them.
EXPERIENCING THE FORCE
PRAGMATIC POWER
Characters who recognize their Force potential do not always readily acknowledge its spiritual associations. Some see their powers and talents as tools they can use to advance their lives or accomplish their goals. This may help them to be more successful in their career of choice, enabling them to transform the world in a way that fits with their personal philosophies.
Many deny the fundamental goodness or evil of the Force, insisting that consequences for success and failure are far more important than any spiritual elements. Such characters are no more or less likely to make choices or perform actions that could be classified as “good” than those that could be classified as “evil.” Flowever, in their minds, their preference for a certain moral choice is independent of the powers they wield. This can prove problematic if, for example, a character believes his righteous anger is a reasonable motivator for his actions. Such a character may constantly flirt with the dark side of the Force and never realize it.
Learning or denying Force philosophies and histories invariably plays into the stories of characters from this background. Eventually, the character likely learns of the truth of the Force. Whether he embraces this knowledge or denies it and continues on his chosen path can prove to be a very interesting opportunity for character development.
HEEDING THE CALL
WITH GREAT POWER...
Some individuals cannot stand idly by while watching the evils the Empire inflicts on the galaxy. The character knows he’s been given a gift that few others have. To squander it while innocents suffer would be the height of irresponsibility.
Motivation
Cause- Justice
CAUSE
Many characters prefer to have a discrete and attainable goal toward which they devote their lives. Even generalized ideas can have incremental steps that can be achieved over time. Characters devoted to a Cause often remain focused on it throughout their lives. On those rare occasions when the cause might be accomplished, they typically either begin to work to expand it or to see that its existence is maintained.
Justice: In a galaxy full of wrongdoing, justice must be done. The character seeks to bring justice to those who deserve it, while helping victims of injustice to right the wrongs done to them
Morality
Justice/Cruelty
Justice: The character strives for just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.
Cruelty: All too often, the cruel use justice to excuse their actions. If one stops himself from tempering justice with empathy and understanding, he can inflict great harm on others and feel justified doing it. Eventually, he can grow to revel in the suffering of others, even as he deludes himself into thinking he makes the "just" choice.
Description
Zhane is a human, 1.92 meters tall with a medium build. He has black hair and hazel eyes. He appears weathered despite his young age. This is directly due to his time spent in prison.
Other Notes
Zhane Arkada was born to a wealthy family on planet Halcyon. His parents were part of the infamous Halcyon Usurpers who abducted and held hostage the planetary leadership. This action was in support of Halcyon's right to manage its own affairs. It was met with swift action by Republic Judicials in which both of Zhane's parents were killed.
After this, Zhane become involved in anti-Republic actions on Halcyon and other worlds. He was finally captured and imprisoned by Republic forces. The Jedi that oversaw the operation noticed Zhane's burgeoning and made a note of it.
After spending several years in a detention facility, Zhane was given the option of earning a chance at early release if he participated in something called Project Corona. He had little idea what he was getting into, but if it would get him back into the fight faster, he would take the risk.
Jedi Master Daru was a hard, but fair teacher. Zhane balked at some of her teachings about the Republic at first, but over time, he began to embrace a more holistic view of the conflict between the Republic and the Separatists. Both sides made solid points, but neither seemed to have the whole picture.
Over time, Zhane's own viewpoints began to change. He saw the conflict as secondary to protecting those who could not protect themselves. He would do what he had to do as part of Project Corona, but once he was released, he would let the Force be his guide; not politics.