Yago by Jarf

Species
Lasat
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

11
Threshold 35
Current 35
Threshold 16
Current 16
Ranged 2
Melee 2

Placeholder Image

Characteristics

6
4
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Force pike
Range
Engaged
Skill
Melee
Stun, Pierce 2, Breech 1, Sunder, Viscous 2, HP3,
Damage
+4
Critical
+2
DC-15LE
Range
Long
Skill
Ranged: Heavy
Auto-Fire, Cumbersome 3, Pierce 1, Flick on Explosive Setting Blast 6 crit 4, Hp 4
Damage
10
Critical
3
Beskar/Phrik Staff
Range
Engaged
Skill
Melee
Damage
Critical
Repulsor Fist
Range
Engaged
Skill
Brawl
Defensive Stance Rank, Concussive 1, Slow Firing 2
Damage
+8
Critical
+3

0
475
1579987
6

Weapons & Armor


50Xp To spend
Force Skill-Will Based-1-Proficiency

Personal Gear

Armored Clothing, modified defense +1.
Plasteel Armor, 5 soak 1 defense 3hp
10 Rations
2 stim pack
Fusion Lantern
Belt, entrenching tool
Flash Fire Camp Stove
Crate of granola bars

Herzfall Communications Collar-Amp, Speak Loud
Jump boots allow the user to function as a silhouette 1, speed 2, handling –1, system strain threshold 3 vehicle that can only operate in atmosphere, has a maximum altitude of thirty-five meters, and requires Piloting (Planetary) to operate

Red Kyber, two broken hilts,another hilt 2 emitters
Red opened and readable has light saber combat forms, blue, grey Holocron Partially opened fully now white, new temple blue one, saber forms from luke, blood crystal very sad must protect

64-Y Swift 3 Repulsorsled
Silhouette 2,Speed 3,Handling 0, armor 1,Hp 4, Sp 6
Vehicle Type/Model: Repulsorsled/Swift 3.
Manufacturer: Aratech Repulsor Company.
Maximum Altitude: 25 meters.
Sensor Range: Close.
Crew: One pilot.
Encumbrance Capacity: 20.
Passenger Capacity: 0.
Price/Rarity: 8,000 credits
Customization Hard Points: 4.
Radiation suit

Assets & Resources

1 Personal Speeder

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Lethal Blows 6 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Toughened 6 Add 2 per rank to wound
Feral Strength 5 The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks
Heroic Fortitude 1 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself.
Frenzied Attack 1 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of [their] combat check by that number. This number cannot exceed [their] ranks in Frenzied Attack.
Natural Brawler 1 Once per game session, the character may reroll any one Brawl or Melee check.
Iron Body 2 The character removes a setback die per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1
Acklay's Scything Strike 1 Force talent. The character's Brawl attacks gain the Pierce quality with a rating equal to their Force rating, or increase their existing Pierce quality by that amount
Defensive Stance 1 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Swift 1 The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers)
Dodge 1 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge
Unarmed Parry 1 The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one, to a minimum of 1
Parry 1 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon

Force Powers

Force Rating
1
Power
Forage
Description
The character removes up to two setback dice from [their] skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Upgrade Effect
Power
Uncanny Reaction
Description
The character adds a boost die per rank of Uncanny Reactions to [their] Vigilance checks.
Upgrade Effect

Background

Motivation

Obligations

Description

Other Notes

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