Yago by Jarf

Species
Lasat
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

7
Threshold 30
Current 30
Threshold 14
Current 14
Ranged 2
Melee 2

Placeholder Image

Characteristics

6
4
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Force pike
Range
Engaged
Skill
Melee
Stun, Pierce 2, Breech 1, Sunder, Viscous 2, HP3
Damage
+4
Critical
+2
Brass Knuckle
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
+4
DLT-19
Range
Long
Skill
Ranged: Heavy
Auto-Fire, Cumbersome 3, Hp4
Damage
10
Critical
3

0
400
501487
6

Weapons & Armor

DLT-19

Personal Gear

Armored Clothing, modified +1defense
20 Rations
8 stim pack
Fusion Lantern
Belt, entrenching tool
Flash Fire Camp Stove
Herzfall Communications Collar-Amp, Speak Loud
Jump boots allow the user to function as a silhouette 1, speed 2, handling –1, system strain threshold 3 vehicle that can only operate in atmosphere, has a maximum altitude of thirty-five meters, and requires Piloting (Planetary) to operate

Red Kyber, two broken hilts,another hilt 2 emitters
Red opened and readable has light saber combat forms, blue, grey Holocron Partially opened fully now white, new temple blue one

Assets & Resources

2 Personal Speeder

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Lethal Blows 6 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Toughened 6 Add 2 per rank to wound
Feral Strength 5 The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks
Heroic Fortitude 1 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself.
Frenzied Attack 1 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of [their] combat check by that number. This number cannot exceed [their] ranks in Frenzied Attack.
Natural Brawler 1 Once per game session, the character may reroll any one Brawl or Melee check.
Defensive Stance 1 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.

Force Powers

Force Rating
1
Power
Forage
Description
Remove 2 black from checks to find food
Upgrade Effect
Power
Uncanny Reaction
Description
The character adds a boost die per rank of Uncanny Reactions to [their] Vigilance checks.

Upgrade Effect

Background

Motivation

Obligations

Description

Other Notes

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