Weapons & Armor
GALAAR-15 Blaster Carbine - 1100 Credits, 9 Damage, 2 Crit, Long Range, Encumbrance 4, HP 4, Accurate 1, Stun Setting
Forearm Grip - (250 Credits), 1 HP
Base Modifier: Decrease the
difficulty of Ranged (Heavy) checks
when engaged by 1.
Mod Options: 1x "Innate Point
Blank Talent", 1x "Accurate +1"
Enhanced Xciter
Base Modifier: Critical Rating -1 (to
minimum of 1). The blaster
explodes and inflicts a critical
injury to user upon getting 2
despair results on a combat check.
Mod Options: 3x "Pierce +1"
Sap Gloves - (50 Credits), +2 Damage, 5 Crit, Engaged, 1 Encumbrance, 1 HP, Concussive 1
Spotting these gloves requires a
Daunting (4 difficulty) Perception
check.
Wrist Mounted Flamethrower (1200 Credits (R)), 5 Damage, 2 Crit, Short Range, Encumbrance 3, 2 Crit, Blast 2, Burn 2, Pierce 2, Vicious 3
Lightweight Frame - 650 Credits, HP 1, Rarity 3,
Base Modifier: Reduce encumbrance by 1 to a
minimum of 1; Mod Options: 1x "Encumbrance -1
(min. 1)"
New Armor - Purchased from Zok
Soak 2, Defense 1, Encumbrance 4, HP 6, Auto Advantage on Stealth
Intergrated Holsters - 2 HP Encumbrance +4. May holster up to 4 weapons of Encumbrance 3 or lower in the armor (weapons do not count towards encumbrance threshold while holstered). Innate Quick Draw talent.
Mod Options: 2x "Add 1 setback dice to Perception checks to find weapons in armor."
Whipcord Thrower – 600 Credits, HP 1, Rarity 1
Base Modifier: May be used as climbing gear to assist in climbing a steep vertical surface, reducing difficulty by 1. Supports a weight of up to 200kg. May also be used as a weapon with following profile: Melee, +1, Crit 5, Short, Ensnare 2.
Squad Tactical Systems - 2000 Credits, HP 1, Rarity 5 (Faction Reward)
Base Modifier: Add 1 boost dice to all Perception and Vigilance checks while within medium range of one or more allies using this attachment. Includes integrated comlink. Perception skill +1, Vigilance skill +1.
In Helmet Scanner – 750 Credits, 1 HP, Rarity 4 (Purchased)
This attachment integrates a general purpose scanner into the helmet as a HUD.
Base Modifier: Remove 1 setback die from darkness or lack of visibility. Allow the detection of heat sources up to medium range. Install hands-free comlink in helmet. This is a relatively small piece of equipment used to identify and record a variety of data, such as detecting life-signs, heat signatures, radiation etc. They have a range up to 1.5 kilometres.
Riot Armor - 950 Credits, Soak 2, Encumbrance 3, HP 2.
In Helmet Scanner - 750 Credits, 1
HP
Base Modifier: Remove 1 setback
die from darkness or lack of
visibility. Allow the detection of
heat sources up to medium range.
Mod Options: 1x "Install hands-free
comlink in helmet."
Squad Tactical Systems - 2000 Credits, HP 1, Rarity 5
Base Modifier: Add 1 boost dice to
all Perception and Vigilance checks
while within medium range of one
or more allies using this
attachment. Includes integrated
comlink.
Mod Options: 1x "Perception skill
+1", 1x "Vigilance skill +1".
Blaster Pistol - 400 Credits, 6 Damage, 3 Crit, Medium, Encumbrance 1, HP 3, Rarity 4, Stun Setting
Personal Gear
Backpack - 50 Credits. Encumbrance +4
Stimpack x0 - 25 Credits (Each).
Nullicane x2 - 25 Credits (Each).
Emergency Medpack - 100 Credits,
Encumbrance 1; They allow to
perform a medical check to heal
wounds without penalty.
Load-Bearing Gear - 100 Credits, Rarity 3, Encumbrance +3
Datapad - 75 Credits, Encumbrance 1.
Utility Belt - 25 Credits. Encumbrance +1
Commlink - 25 Credits (Handheld)
A99 Aquata Breather - 100 Credits;
Allows a character to breathe
underwater for 2 hours.
Extra Reload - 25 Credits,
Encumbrance 1; Allows a character
to reload their weapon using a
maneuver, when it has run out of
ammo due to a critical failure.
Electrobinoculars - 250 Credits,
Encumbrance 1; Allows vision in
low light or extremely bright
conditions. Magnifies targets up to
10 kilometres away. Thus remove
any setback die imposed by
such conditions or distance.
Stun Cuffs - 100 Credits; Breaking
free requires a daunting (4
difficulty) Athletics or Coordination
check. The individual suffers 4
strain for every 2 disadvantages
from the roll.
Bantha Thermos with JJs written on
the side.
Karflo Thinsuit - 1200 Credits, Rarity 6, Encumbrance 0, Soak 1, Character equipped with a thinsuit removes 2 Setback imposed by the environment in which she is currently operating from her checks.
Garrote Chrono - (R) 100 Credits; Encumbrance 0; Counts as a garrote, hidden within a standard chrono. Upgrade difficulty of checks to detect the concealed garotte twice.
A successful attack against a target
causes them to become suffocated.
Breaking free requires an opposed
Brawl vs Brawl check, with an
additional setback die for each
round they have been caught.
Jetpack - 4,500 Credits, Encumbrance 2
Silhouette 1, Speed 2, Handling 0, System Strain 3