|
Grit |
1 |
|
Gain +1 strain threshold |
|
Let's Ride |
1 |
|
Once per round, may mount or dismount a vehicle or beast or enter a cockpit or weapon station on a vehicle as an incidental |
|
Expert Tracker |
1 |
|
Remove a setback die (black die) per rank from check to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of expert tracker |
|
Dark Vision |
1 |
|
Remove setback for darkness, add setback for brightness |
|
Quick Strike |
2 |
|
Add one blue die per rank to combat checks against targets that have not yet acted this encounter |
|
Disorient |
2 |
|
After hitting with combat check, may spend 2 advantage to disorient target for number of rounds equal to rank in disorient |
|
Stalker |
1 |
|
Add 1 blue die per rank of stalker to stealth and coordination checks |
|
Natural Hunter |
1 |
|
Once per session, may re-roll any 1 perception or vigilance check |
|
Heightened Awareness |
1 |
|
Allies within Close range add 1 blue die to perception or vigilance checks. Engaged allies add 2 blue die |
|
Defensive Stance |
1 |
|
Once per round, may perform defensive stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in defensive stance. |
|
Shortcut |
1 |
|
During a chase, add 1 blue die per rank to any checks made to catch or escape and opponent |