Threshold | 15 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 1 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
Vicous 4 |
Damage10 |
Critical2 |
|
Thermal Detonator |
RangeShort |
SkillRanged: Light |
|
Blast 15, Breach 1, Vicious 4 |
Damage20 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Appraiser's Eye | Add 1 advantage to all Negotiation and Streetwise check to buy or sell items.. | ||
Cybernetic Cavity | +1 encumbrance. | ||
Cybernetic Reflexes | May suffer 1 strain to add 1 success to initiative checks. | ||
Neural Recorder | Make an easy Discipline check to remember things. | ||
Powerful Blast | 1 | Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. | |
Toughened | 1 | +2 wound threshold per rank of Toughened. | |
Enduring | 1 | +1 soak per rank of Enduring. | |
Improvised Detonation | Once per session, make a (2 purple) Mechanics check to perform an action to build an explosive device, dealing damage equal to Intellect + Mechanics + successes rolled. | ||
Selective Detonation | 1 | When using a weapon with the Blast quality, spend an advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. | |
Grit | 1 | +1 strain threshold per rank of Grit. | |
Time to Go | May spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. |