Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
| Vicous 4 |
Damage10 |
Critical2 |
|
| Thermal Detonator |
RangeShort |
SkillRanged: Light |
|
| Blast 15, Breach 1, Vicious 4 |
Damage20 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Appraiser's Eye | Add 1 advantage to all Negotiation and Streetwise check to buy or sell items.. | ||
| Cybernetic Cavity | +1 encumbrance. | ||
| Cybernetic Reflexes | May suffer 1 strain to add 1 success to initiative checks. | ||
| Neural Recorder | Make an easy Discipline check to remember things. | ||
| Powerful Blast | 1 | Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. | |
| Toughened | 1 | +2 wound threshold per rank of Toughened. | |
| Enduring | 1 | +1 soak per rank of Enduring. | |
| Improvised Detonation | Once per session, make a (2 purple) Mechanics check to perform an action to build an explosive device, dealing damage equal to Intellect + Mechanics + successes rolled. | ||
| Selective Detonation | 1 | When using a weapon with the Blast quality, spend an advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. | |
| Grit | 1 | +1 strain threshold per rank of Grit. | |
| Time to Go | May spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. |