Bushka by DScott

Species
Verpine
Career
Smuggler
Specializations
Gun Slinger
System
Edge of the Empire

0
Threshold 11
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
3
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 2
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

ELG-3A Blaster Pistol
Range
Short
Skill
Ranged: Light
Damage
Critical

10
80
100

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Micro vision 1 Add 1 boost die to perception checks on close examination
Radio-wave Communication 1 Produce and hear radio waves, allowing silent communication with other verpine and special comlinks within 100km range
Quick Strike 2 Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Grit 1
Rapid Reaction 1 Suffer a number of strain to add an equal number of & to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Quick Draw 2 Twice per round, draw or holster a weapon or accessible item as an incidental.
Grit 1 Plus 1 strain threshold
Lethal Blows 1 Add +10 per rank of lethal blows to any critical injury inflicted on opponents

Background

THE OUTSIDER
A character from this background came from a society outside of the galactic norm. This includes isolated planetary systems not yet marked on the maps, prison colonies, or even the rare case of a character growing up in solitude out in the wilderness. The character is probably ill-informed about or completely unaware of the politics, customs, and even technology of the rest of the galaxy. He may be superstitious of the strange sights around him or embrace the wonders that he encounters.

Motivation

The Weak / Charity: The character fights for the underdog, disliking bullies and totalitarianism He'll put the interests of those in need before his own and may donate time or money to aid the less fortunate

Obligations

Betrayal: Given the nature of his job, a Smuggler might find himself a victim of betrayal or a betrayer himself If the victim, a Smuggler may seek vengeance on those who crossed him. If it was the Smuggler who let a fellow criminal down, then he must make amends somehow. In minor cases, a simple apology may be all that’s needed. In extreme cases, the betrayed party might need rescuing from the spice mines of Kessel or somewhere equally unpleasant.

Description

Other Notes

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