The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Force Powers
Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend force points to heal a number of wound equal to Intellect from an engaged living creature (including user).
Harm: Spend force points to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Control (1)
Range (1)
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend force points to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade
Effect
Control (1)
Ongoing effect: Commit a force die. One damaged weapon or item counts as being undamaged.
Control (1)
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend a force point to gain a success or an advantage (user’s choice) on the check.
Background
Motivation
Morality
Morality: 41
Emotional Strength: Curiosity
Emotional Weakness: Fear