System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
2 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
0 |
|
|
| Coordination (Ag) |
X |
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
1 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
X |
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
X |
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
X |
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
1 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
X |
1 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
X |
1 |
|
|
| Knowledge: Lore (Int) |
X |
3 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Crossguard Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Defensive 2, Breach 1, Sunder, 4 Hard Points
|
Damage
5 |
Critical
2 |
Weapons & Armor
Crossguard Lightsaber
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Toughened 2 [15xp] |
|
|
Gain +2 Wound Threshold. |
|
Grit 1 [5xp] |
|
|
Gain + 1 Strain threshold. |
|
Parry 1 [5xp] |
|
|
When hit by a melee attack, suffer 3 strain to reduce damage by 3 |
|
Reflect 1 [10xp] |
|
|
When hit by a ranged attack, suffer 3 strain to reduce damage by 3 |
|
Well-Rounded [10xp] |
|
|
Choose any two skills. They permanently become career skills. |
|
Sense Danger [10xp] |
|
|
Once per session, remove 2 Setback Die from any one check. |
|
Force Rating 1 [15xp] |
|
|
Gain +1 Force Rating |
Force Powers
Power
Enhance [10xp]
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend 1 Force Pip to gain 1 Success Pip or 1 Advantage Pip (user’s choice) on the check.
| Upgrade |
Effect |
|
Control [10xp] |
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally. |
|
Range [10xp] |
Spend 1 Force Pip to increase power’s range by a number of range bands equal to Range upgrades purchased. |
|
Control [10xp] |
Take a Force Leap action: Make an Enhance power check. The user may spend 1 Force Pip to jump horizontally to any location in short range. |