Dedication |
1 |
Edge of Empire Page 143 |
Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Grit |
2 |
EoTE pg 72 |
Gain +1 Strain Threshold |
Quick Strike |
2 |
pg 72 |
Add bluedie per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Disorient |
2 |
Pg 81 |
After hitting with combat check, may spend two advantage to disorient target for number of rounds equal to ranks in Disorient. |
Shortcut |
2 |
pg 81 |
During a chase, add blue die per rank in Shortcut to any checks made to catch or escape an opponent. |
Heightened Awareness |
1 |
pg 145 |
Allies within close range of the character add 1 bluedie to their Perception and Vigilance checks. Allies engaged with him add 2 bluedie instead. |
Toughened |
1 |
Pg 81 |
Add +2 to wound threshold |
Utility Belt |
1 |
pg 145 |
The character may spend one Force Point to perform a Utility Belt incidental to producea previously unidentified but essential small tool with a rarity rating no greater than 4. |
Let's Ride |
1 |
pg 81 |
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
Familiar Suns |
1 |
EOTC Pg 81 |
Once per session, may perform a Familiar Suns maneuver; make a hard Knowledge(Outer Rim) or Core Worlds check to reveal the current type of planetary environment and other useful information. |
Stalker |
1 |
pg 81 |
Add one blue die per rank of stalker to all stealth and coordination checks. |
Natural Hunter |
1 |
pg 139 |
Once per game session, the character may reroll any one Vigilance or Perception check. |
Rapid Recovery |
1 |
pg 139 |
When healing strain after an encounter, heal one additional strain per rank of rapid recovery. |
Forager |
1 |
pg 145 |
Remove up to 2 black die from skill checks to find food, water, or shelter Survival checks to forage take half the time. |
The Harder They Fall |
1 |
|
Once per game session as an incidental, may spend two destiny points and make a 3 dif. mech check, |
Dockyard Expertise |
1 |
|
Make 2 dif. Knowledge(educ.) check when at a dock, if successful cost 20% less for time and credits |