Jimin Chaze by Nemo

Species
Arcona
Career
Colonist
Specializations
Entrepenuer
System
Edge of the Empire

3
Threshold 11
Current 7
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1 Mood Readers
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2 Mood Readers
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) X 0
Survival (Int) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1
Damage
5
Critical
4
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4

15
190
5248
7/11

Weapons & Armor

Padded Armor ENC (2) (0 )
Light Blaster Pistol HP:2 ENC (1)
Custom Grip -1 k +1 b die
Optimized Energy Cell needs +1 threat to run out of ammo.
2 Frag Grenade ENC (1)

Personal Gear

Backpack ENC (-) Increase ENC by 4
Utility Belt ENC (-) Increase ENC by 1
Commlink, Handheld ENC (1)
Glow Rod ENC (-)
Stimpack 2 ENC (-)
Concealment Holster ENC (-)
Medpack ENC (2)
Ration Pack ENC (-)
Datapad Outer and Midrim ENC (1)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Plausible Deniability 1 Remove DIFFICULTY per rank of Plausible Deniability from all Coercion and Deception checks the character attempts.
Sound Investments 1 At the beginning of each game session, the character gains credits equal to their ranks in Sound Investments times 100. How this money is earned is up to the player and the GM, and could be actual investments, business dealings, or even a small legal or illegal side business. The GM can also decide that the current events of the adventure may make these funds temporarily unavailable.
Rapid Recovery 2 When this character heals strain after an encounter has concluded, they heal one additional strain per rank in Rapid Recovery.
Grit 1 +1 Strain Threshold
Greased Palms 1 Before making a Social Interaction check, the character may perform a Greased Palms maneuver and spend up to 50 credits per rank of Greased Palms. For every 50 credits spent, the character upgrades the ability of the skill check once. How the money accomplishes this can be up to the player and GM, but could take the form of bribes, buying gifts, or even purchasing information that gives the character an advantage in the interaction.

Background

The Fugitive
The galaxy is full of those on the run from something or someone. Some people may be pursued by bounty hunters, while others may be fleeing local governments, corporations, or even the Empire.

Motivation

Business: Creating a new business to serve an untapped market is a dream shared by many Colonists. Most of those traveling to a new world hope only to open up a shop where they can ply their trade, but some think bigger. A business started on a small colony may eventually grow to be an enterprise that rivals Kuat Drive Yards or Corellian Engineering Corporation.

Obligations

Debt(20): Aside from the running debt most Colonists have at the local cantina, unforeseen financial setbacks are a regular part of life on a newly colonized world. All the expensive lessons for dealing with restless natives, flora, fauna, or environmental conditions on that particular planet have yet to be learned. Most times, the only way to stay afloat is by going to the deepest pockets in town and begging for a loan.

Description

Other Notes

Return to Top