Edge of the Empire
| Threshold | 21 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 2 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 3 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 2 | ||
| Knowledge: Xenology (Int) | 0 |
| Shishtavanen Combat Utility Vibroblade |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
| MR-90 Proton Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 1, Cumbersome 3, Knockdown |
Damage+10 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 2 | Add Boost Die per rank of Physical Training to Athletics and Resilience checks. | |
| Grit | 1 | Gain +1 strain threshold | |
| Toughened | 3 | Gain +2 wound threshold | |
| Armor Master | 1 | When wearing armor, increase total soak value by 1. | |
| Blooded | 1 | Add Boost Die per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded, to a minimum of 1. | |
| Improved Armor Master | 1 | When wearing armor with a soak of 2 or higher, increase defense by 1. | |
| Strong Arm | 1 | Treat thrown weapons as if they had 1 greater range. | |
| Feral Strength | 2 | Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill. | |
| Knockdown | 1 | After hitting with a melee attack, may spend Triumph to knock the target prone. | |
| Natural Outdoorsman | 1 | Once per session, may reroll any 1 Resilience or Survival check. | |
| Durable | 1 | May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. |