Weapons & Armor
SKZ Sporting Blaster: 3/4 HP
Attachments:
Magnetic Weapon Tether (Wielder may recover engaged weapon as incidental., Innate Talent (Quick Draw) Mod), Integrated Illuminator (Removes up to ■■ due to darkness on targets within short range., Increase spotlight range to medium, 2 Quality (Disorient 1) Mods), Forearm Grip ( Decreases the additional difficulty of making Ranged (Heavy) checks with this weapon while engaged to an additional ◆ (rather than ◆◆). , 1 Innate Talent (Point Blank) Mod, 1 Quality (Accurate 1) Mod)
Superior Black Light Padded Armor:
(Soak +3 Enc: 1 1/1 HP)
Integral Attachment: Superior Mod (+1 Soak -1 Enc)
Grants ω to all Stealth skill check
Custom Energy Rifle: 0/5 HP
9 dmg, 3 crit, Long, 4 Enc,
Piercing 1
Attachments:
Electronic Sighting System:
Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate the shooter in low light conditions by 1.
Quality 1 Accurate Mod
Personal Gear
Commlink (Handheld)
Mk. IV Modular Backpack 1/1 HP
Utility Belt
Physician's Kit
Features: Grants □ to all Medicine skill checks, and ω to successful Medicine checks.
Stimpack x4
Mechanic's Tools Kit
Features: Grants ω to all Mechanics skill check, Lightweight 3(1)
Lockpicking Kit
Features: Lightweight 2(2)