Bee-Onepointfive by theodoredowling

Species
Droid
Career
Soldier
Specializations
Medic/Doctor
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
1
3
1
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3
MMD-18 Molecular Dagger
Range
Engaged
Skill
Melee
Pierce 2, Superior (+1 Advantage) Poison Reservoir
Damage
B+2+1(s)
Critical
2

0
270

Weapons & Armor

LIST OF POISONS

Bearsloth Venom

The target must make a daunting (4 difficulty) resilience check. If failed, they receive the "Wracking Venom" critical injury (hard [3 difficulty] to heal). Whenever the individual would suffer 1 or more wounds or strain; suffer +2.

Dendriton Toxin

Any dose requires a Daunting (4 difficulty) Resilience check. Failure deal 1 strain at the end of the next turn, 3 strain at the end of the turn after that and 5 strain at the end of the third turn (ignoring soak). Suffer 1 setback dice to any check while under the effects of the poison. Suffer 1 additional strain per disadvantage result. A despair requires another resilience check after the third turn, or suffer 5 additional strain.

Raquor Venom

Any dose requires a Daunting (4 difficulty) Resilience check. Failure staggers target for 2 rounds and 2 strain for every disadvantage result. A despair result immobilizes the target for 2 rounds.

Synthetic Neuroparalytic

To resist the effects, the target must roll a hard (3 difficulty) Resilience check. If failed, the target is immobilized for 3 rounds. Every threat from the roll deals 1 strain on the target. A despair can be used by the GM to force the target to test against the poison again on their next turn, as it remains in their system.

Personal Gear

Assets & Resources

LIST OF DRUGS

Booster Blue
Upgrade ability of Agility, Intellect and Cunning checks once, for the remainder of the encounter. May not remove strain at the end of encounters, for the remainder of the session.

Gunjack Spice
Increase Brawn characteristic by 1 (maximum of 6) until end of the encounter. Each dose consumed upgrades difficulty of Agility-, Intellect- and Cunning-based checks once until end of game session.

Impact
Upgrade ability of any Agility-based checks once until end of the encounter. After the encounter the effects wear off and user suffers 1 setback dice to all Agility-, Cunning- and Intellect-based checks for the remainder of the session.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 EOtE Gain +1 strain threshold.
Surgeon 5 AOR When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Resolve 1 EOtE When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1
Pressure Point 1 EOtE When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks in Medicine (ignoring soak).
Stim Application 1 EOtE Take the Stim Application action; make a dd Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain.
Bacta Specialist 1 AOR Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care
Stim Pack Specialization 1 AOR Stimpacks heal 1 additional wound per rank of Stimpack Specialization.

Background

Motivation

Obligations

Description

Other Notes

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