Weapons & Armor
LIST OF POISONS
Bearsloth Venom
The target must make a daunting (4 difficulty) resilience check. If failed, they receive the "Wracking Venom" critical injury (hard [3 difficulty] to heal). Whenever the individual would suffer 1 or more wounds or strain; suffer +2.
Dendriton Toxin
Any dose requires a Daunting (4 difficulty) Resilience check. Failure deal 1 strain at the end of the next turn, 3 strain at the end of the turn after that and 5 strain at the end of the third turn (ignoring soak). Suffer 1 setback dice to any check while under the effects of the poison. Suffer 1 additional strain per disadvantage result. A despair requires another resilience check after the third turn, or suffer 5 additional strain.
Raquor Venom
Any dose requires a Daunting (4 difficulty) Resilience check. Failure staggers target for 2 rounds and 2 strain for every disadvantage result. A despair result immobilizes the target for 2 rounds.
Synthetic Neuroparalytic
To resist the effects, the target must roll a hard (3 difficulty) Resilience check. If failed, the target is immobilized for 3 rounds. Every threat from the roll deals 1 strain on the target. A despair can be used by the GM to force the target to test against the poison again on their next turn, as it remains in their system.