Weapons & Armor
Sakiyan shadow suit- +3 soak (base/talent/insert), +1 def mod, 1 encum, +2 stealth, armor insert- +1 soak/def
Monomolecular stiletto (2hp)- 0 dmg, 1 crit (mono-edge), 2 vicous (serrated), 1 encum, melee, engaged, enhancments; serrated, mono edge, combat tested
Nova viper(3hp)- 7dmg, 3 crit, accurate 4 (base2+grip1+ess1), pierce 2, stun setting, 2 encum, ranged light, medium, enhancments; electronic sight, custom grip, combat tested
Model 38 sharpshooter rifle(4hp)- 8 dmg, 2 crit (jury rigged), accurate 3(base2+grip1), pierce 3, 5 encum, ranged-heavy, extreme, enhancments; custom grip, multi-optic, suppressor, combat tested+mod.
Weapon enhancements
Model 38
Custom grip- 1hp, -1setback to use weapon, +1accurate mod
Suppressor- 1hp, 1 encum, +2 setbacks to vigilance/perception to locate
Multi optic- 1hp, +2 skill mod(perception), -2
setbacks to environmental factors
Combat tested, +1 boost to Discipline checks, +1 boost to resist Fear.
Nova Viper
Custom grip- 1hp, -1setback to use weapon, +1accurate mod
Electronic sighting system- aim as incidental + 1 accurate mod
Combat tested, +1 boost to Discipline checks, +1 boost to resist Fear.
Monomolecular stiletto
Serrated- +1 vicious
Mono-edge- -1 crit
Combat tested- +1b Discipline, +1b fear
Personal Gear
WISH LIST *Not yet purchased*
Shield remote droid- abilities scores 1,
3 soak, 6 wounds, 1 ranged/def, sil0,
Talent: bodyguard,
Skill: vigilance.
Night singer rifle-(+augmented spin barrel)
~ACTUAL GEAR~
Sr series scout/observation droid-
abilities scores; ag, int, cun, will= 3, br, pr= 2,
4 soak, 13 wounds, 0 def, sil 0
Blaster Scout Carbine-Ranged (Heavy), damage 6, crit 3, range Medium, Auto-fire, Stun setting
Talents: none,
Abilities: Droid, Flyer, Forward Observer (perform a maneuver to upgrade ability of next Gunnery or Ranged (Heavy) check against target), Optical Camouflage System (when active, upgrade ability of stealth checks twice).
Skills: Athletics 2, Computers 3, Knowledge (Warfare) 3, Perception 4, Ranged (Heavy) 2, Stealth 4, Vigilance 3.
CYBERNETICS
Cybernetic arm- brawn +1
Cybernetic leg- Agility +1
GEAR
Earbud comlink/datapad
Slug Bandolier
Load bearing gear- mesh worn on the body to which are attached multiple pockets and holsters, +3encum. (Pistol2/ knife 1)
Hunters goggles- Add 2 boost dice to Perception checks made to locate 'prey' & remove 2 setback dice from Ranged - Heavy checks due to environmental factors.
Military modular bag- storage unit(+3 encum), Sensor unit (+1 vigilance)
Anti grav chute- 1 encum (bag)
Electrobinoculars- 1 encum, remove 1 setback due to bright/low light or distance, 10km range (bag)
Merr-sonn Rider ascension pistol- 1 encum, med range, 2 difficulty ranged light to shoot, 2 difficulty athletics to carry someone along (bag)