Kawb-Oi the Hutt by keirbor

Species
Hutt
Career
Colonist
Specializations
Marshal
System
Edge of the Empire

4
Threshold 18
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Slugthrower Pistol (Talus ASP-9 Vrelt Autopistol)
Range
Short
Skill
Ranged: Light
Auto-fire
Damage
4
Critical
5
Brawl
Range
Engaged
Skill
Brawl
Damage
3
Critical

0
160
490
0 / 8

Weapons & Armor

Slugthrower Pistol (Talus ASP-9 Vrelt Autopistol)
Skill: Ranged (Light) Price: 150 Damage: 4 Rarity: 4 Critical: 5 Restricted?: No Range: Short Special: Auto-fire Encumbrance: 1 Notes: Hard Points: 0

Beast-Hide Armor
Automatically gain 1 Advantage on Coercion Checks and 1 Disadvantage on Charm Checks. Enc. 3

Personal Gear

Binders
Comlink (handheld)
Glow Rod
[Oversized Stetson hat]

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened EotE Gain +2 wound threshold. (cost 5)
Street Smarts EotE Remove [Setback] per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks (cost 5)
Bad Cop EotE May spend [2 Advantage] from a Deception or Coercion check to upgrade ability of a single ally’s subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop.

Background

Motivation

From a wealthy Hutt family, Kawb is proving to himself that he can thrive and even exert influence without becoming like the majority of his species; lazy, corrupt, and hedonistic.
He believes he has found three precepts to guide his life: fitness, fairness, and fidelity.

Obligations

Betrayal: Kawb-Oi betrayed his family and left to live a life on the frontier.
+10 for starting xp

Obligation: 20

Description

Other Notes

It's high noon. This dusty frontier town in the Jakku desert doesn't see much excitement - but today's an exception. Alarms split the air as two Rodians dressed in black burst out of the local branch of the Bank of Muunilinst, each clutching an attache case. Lookers-on hear a metallic clink from each case as the two run, betraying the valuable credchits inside.

The door to the sheriff station hisses open, and the lawman slithers out. He calls out, "think this one over, now. You can still walk away."
One of the thieves whirls around and, upon spotting the sheriff, grabs an elderly bystander and puts her gun to his head. The sheriff slowly shakes his large head, and frowns. After a moment of silence, he addresses the old man. "Sorry about the mess, sir." The hostage-taker pinches his snout in a frown. "What mess? What's he talking about?"
The sheriff's hand blurs as he draws his blaster and fires twice, and the Rodians fall. The Hutt adjusts his massive, star-pointed belt buckle, reholsters his weapon, tips his oversized Stetson to the crowd, and slithers back inside his climate-controlled office.


Equally at home keeping peace on the frontier with his sidearm or with a laser cannon, Kawb-Oi the Hutt's path through life saw him betray his family's interests on a mining planet to side with the oppressed workers. He's since been taken in by lawmen on a frontier world. Since the fall of the Empire at Endor, he's striven to keep his adopted home safe from the ravages of war; but rumblings elsewhere on Jakku hint that the fragile peace may soon come to an end...

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