|
Resolve |
2 |
|
When involuntarily suffering strain suffer 1 less per rank |
|
Second wind |
1 |
|
Once per encounter may recover strain equal to rank |
|
Grit |
5 |
|
+1 strain threshold |
|
Touhgened |
4 |
|
+2 wound threshold |
|
Durable |
2 |
|
Reduce Critical injury by 10 per rank |
|
Construction Specialist |
1 |
|
Remove 1 setback to craft an item die per rank |
|
Known SChematic |
1 |
|
1/Ses: Hard edu check grants knowledge of building or ship design |
|
Contraption |
1 |
|
1/Ses: Hard mech check fashion a device to solve a problem with tools on hand |
|
Utility belt |
1 |
|
1 destiny point to produce a previously undocumented item or weapon from a bag. |
|
Improved defense |
1 |
|
Avg surv check to fashion defenses for 4 people for the encounter |
|
Improvised Det |
1 |
|
Once per sesh, hard mechanics, bomb equal to mech+int+adv |
|
Imp pos |
1 |
|
Make a hard mech check to construct a secure position. Provide cover for the group and it's vehicles |
|
Powerful blast |
1 |
|
Explosive get 1 extra rank |
|
Dedication |
3 |
|
+1 characteristic |
|
Weak foundation |
1 |
|
Hard warfare check get 2 adv 1 succ added to checks against objects |
|
Solid repair |
1 |
|
When repairing hulk trauma repair 1 additional |
|
Redundant system |
1 |
|
Easy me h check to remove parts to repair a device without breaking the first |
|
En$uring |
1 |
|
+1 soak |
|
Badmot |
1 |
|
Once per hard mech check to fail a targeted device |
|
Fine tune |
1 |
|
When repairing repair 1 extra system strain |
|
Master grenadier |
1 |
|
Decrease the adv cost to activate the blast quality used by 1 |
|
Unmatched ING |
1 |
|
|
|
UI:Add Boost |
1 |
|
|
|
UI: reduce difficulty |
1 |
|
|
|
UI: destiny |
1 |
|
|