Researcher(Passive x2)5xp, 15xp |
2 |
|
Remove 1 setback per rank in Researcher from all Knowledge checks. Researching a subject takes half the time. |
Resolve(Passive x1) 10xp |
1 |
|
When the character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve (min 1). |
Knowledge Specialization(Passive x2) 10xp, 20xp |
2 |
|
May spent 1 triumph when rolling for Knowledge (Outer Rim) to gain successes equal to ranks in Knowledge Specialization |
Grit(Passive x3)5xp, 20xp,20xp |
3 |
|
Gain +1 strain threshold. |
Enduring(Passive x1) 20xp |
1 |
|
Gain +1 Soak Value |
Well Rounded (Passive x1) 5xp |
1 |
|
Knowledge: Warfare and Medicine permanently become career skills. |
Dedication(Passive x2) 25xp, 25xp |
2 |
|
Gain +1 to AGI, +1 CUN |
Museum Worthy (Active) 25xp |
1 |
|
Once per session, take Museum Worthy action, make 3d Knowledge(Education) check to gain information regarding a relic, ruin, or piece of history. |
Toughened(Passive x1) 10xp |
1 |
|
Gain +2 wound threshold. |
Pin(Active x1) 25xp |
1 |
|
Take Pin action; make an Opposed Athletics check to immobilize an engaged opponent until the end of the character's next turn. Spend Triumph to extend duration one round. |
SIGNATURE UNMATCHED MOBILITY(30, 10, 10, 15) |
1 |
|
Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he is allowed to perform in a turn to three for the next two rounds. This third maneuver may be gained through any of the means a second maneuver is normally gained. Receives an additional 2 free Maneuvers. Destiny point cost reduced to 1. |
Stalker(Passive x1) 5xp |
1 |
|
Add 1 boost per rank of stalker to all Stealth and Coordination Checks. |
Confidence(Passive x1) 10xp |
1 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Expert Tracker(Passive x1) 15xp |
1 |
|
Remove 1 setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Quick Strike(Passive x1) 20xp |
1 |
|
Add 1 boost per rank of Quick Strike to combat checks against targets that have not acted yet in this encounter. |
Hunter's Quarry(Active x1) 20xp |
1 |
|
Take Hunter's Quarry action; make a 3d Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn. |
Improved Hunter's Quarry(Active x1) 25xp |
1 |
|
Suffer 2 strain to perform Hunter's Quarry action as a maneuver. |
Bring It Down(Activex1) 25xp |
1 |
|
Once per attack, spend 1 Destiny Point to add damage to a single hit equal to target's Brawn value. |
Sudden Discovery Signature (30, 10,15, 10, 15, 15 |
1 |
|
Once per game session, the character may spend 1 destiny points to make a 2d Knowledge(Outer Rim), (Core Worlds), Survival, or Astrogation check. If he succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or hidden item or location, or identify a safe and fast path through any terrain. The exact nature of what the character is trying to accomplish, as well as the end results, must be GM approved. 2 boost dice added to activate Sudden Discovery Upgrades. |