Force and Destiny
| Threshold | 26 |
| Current | 7 |
| Threshold | 13 |
| Current | 2 |
| Ranged | 2 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Vibrorapier |
RangeEngaged |
SkillMelee |
|
| pierce 5 |
Damage2+brawn |
Critical2 |
|
| Parrying Vibroblade |
RangeEngaged |
SkillBrawl |
|
| Vicious 1, defensive, pierce 2 |
Damage1+ brawn |
Critical2 |
|
| Riot Shield |
RangeEngaged |
SkillBrawl |
|
| Cumbersome 3, Defensive 2, Deflection 2, Disorient 1 |
Damage0+brawn |
Critical6 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 5 | +2 wound threshold | |
| Frenzied attack | 1 | When making a melee or brawl check, suffer a number of strain to upgrade the attack an equal number of times the strain suffered. May not exceede ranks in frenzied attack | |
| Feral Strength | 5 | +1 damage per rank of Feral Strength to one hit of successful attacks made using brawl or melee skills. | |
| Physical training | 1 | Add 1 boost per rank of physical training to athletics and resilience checks. | |
| Point blank | 1 | add 1 damage to heavy weapons at short or engaged. | |
| Durable | 1 | Reduce all criticals against you by 10 | |
| Armor master | 1 | When wearing armor, +1 soak. | |
| Lethal Blows | 2 | +10 to all criticals per rank | |
| Enduring | 1 | +1 soak | |
| Strong Arm | 1 | Thrown Weapons have +1 range band | |
| Heroic fortitude | 1 | Spend 1 destiny point to ignore effects of critical injuries on brawn or agility checks until the end of the encounter. | |
| Dedication | 1 | +1 stat up to 6 | |
| Knockdown | 1 | May spend 1 triumph to knock an enemy prone | |
| Blooded | 1 | +1 blue for resistance against poisons. Poisons last 1 round less. |