Toughened |
|
Rank 4 |
Gain +2 wound threshold. |
Frenzied Attack |
|
Rank 3 |
When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. |
Feral Strength |
|
Rank 3 |
Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack. |
Lethal Blows |
|
Rank 3 |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Heroic Fortitude |
|
Marauder |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Knockdown |
|
Marauder |
After hitting with a melee attack, may spend x to knock the target prone. |
Enduring |
|
Rank 2 |
Gain +1 soak value. |
Natural Brawler |
|
Marauder |
Once per session, may reroll any 1 Melee or Brawl check. |
Defensive Stance |
|
Rank 1 |
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
Dedication |
|
Brawn |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Unmatched Protection |
|
Base Ability |
Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, after suffering a hit and determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. This ability is active for the remainder of the current round and two additional rounds. |
Duration |
|
Rank 3 |
Unmatched Protection lasts for one additional round. |
Destiny |
|
Rank 1 |
Unmatched Protection costs 1 Destiny Point instead of 2. |
Soak |
|
Rank 1 |
Gain +1 soak while Unmatched Protection is active. |
Protect Ally |
|
Rank 1 |
Once per session, while ability is active, may choose to be hit by an attack that would hit an engaged ally. |
Additional Reduction |
|
|
May reduce the damage of 1 additional hit suffered each round. |