Microscopic Vision |
1 |
|
Add Boost die to see tiny details up close. |
Tinkerer |
5 |
|
The character makes one piece of equipment more modifiable. They choose one piece of equipment and increases its number of hard points by one. They can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to their ranks in Tinkerer. If they lose a modified piece of equipment, they may apply Tinkerer to a new one. |
Gearhead |
2 |
|
The character removes a setback die per rank of Gearhead from [their] Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead). |
Resolve |
2 |
|
When the character suffers strain, they suffer 1 less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss. |
Signature Vehicle |
1 |
|
The character choose one starship or vehicle with a silhouette of 3 or lower that [they] own. This starship or vehicle is the character's "Signature Vehicle." [They] upgrade the ability of all Mechanics checks made to work on the vehicle once. If the starship or vehicle is ever lost or destroyed, the character may apply Signature Vehicle to a new starship or vehicle that meets the requirements. The process of modifying and acclimating to the new vehicle may take some time, at the GM's discretion. No two characters can have the same vehicle as their Signature Vehicle. |
Grit |
2 |
|
+2 Strain |
Machine Mender |
1 |
|
When this character makes a Mechanics check to help a character heal wounds, the target heals one additional wound per rank of Machine Mender. (Typically, only droids can be healed with Mechanics check.) |
Hidden Storage |
2 |
|
Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character's ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable difficulty. |
Dedication |
1 |
|
+1 Intellect |
Custom Loadout |
1 |
|
The character increases the hard points of [their] Signature Vehicle by two. |
Larger Project |
1 |
|
The character can choose a Signature Vehicle with a silhouette value 1 higher than normal per rank of Larger Project. |
Toughened |
1 |
|
+2 Wounds |
Deft Maker |
1 |
|
The character removes a setback die per rank of Deft Maker from [their] checks to repair, modify, construct, and program droids. In addition, materials to craft droids cost the character 50% less (this does not decrease with additional ranks of Deft Maker). |
Eye for Detail |
1 |
|
After rolling the dice pool for a Mechanics or Computers check but before interpreting the results, the character may voluntarily suffer a number of strain no greater than ranks in Eye for Detail to convert that many success results into advantage results. (The character must still have at least one success in the results at the end to succeed on the check.) |
Know Somebody |
1 |
|
Once per game session, when attempting to purchase a legally available item, the character may reduce its rarity by one step per rank of Know Somebody. |
Utinni |
2 |
|
The character removes setback dice equal to the character's ranks in Utinni! from checks made to find or scavenge items or gear. These checks could include Negotiation, Perception, or other checks, depending on circumstances and the GM's discretion. Such skill checks take half their normal time (this does not decrease with multiple ranks of Utinni!). |