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Droid |
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AR 54 |
No eat, sleep, breathe. Immune to poisons/toxins. Implant cap of 6. Train 1 rank each in 6 of the 8 career skills. Train 1 rank each in 3 of the 4 specialization skills. |
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Inorganic |
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AR 54 |
Mechanics skill instead of medicine. Repair patches instead of stimpacks. Start with Enduring. |
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Mechanical Being |
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AR 54 |
Cannot use force. |
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Enduring (Passive) |
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AR 146 |
Gain +1 soak value per rank |
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Stimpack Specialization |
3 |
AR 157 |
Stimpacks heal +1 per rank |
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Surgeon |
2 |
AR 158 |
Medicine check heals +1 per rank |
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Grit |
3 |
AR 148 |
+1 Strain Treshhold per rank |
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Bacta Specialist |
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AR 143 |
+1 wound healed for patients that heal wounds via bacta tank or long term care. |
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Natural Doctor |
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AR 153 |
1/session, Re-roll 1 Medicine Check. |
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Dedication |
2 |
AR 145 |
+1 to a characteristic (Brawn, Agility) |
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Stim Application |
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AR 157 |
Average Medicine check to grant +1 to a characteristic and 4 strain damage to single ally |
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Improved Stim Application |
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AR 157 |
Opt to increase Stim App. difficulty to hard, but target only suffers 1 strain. |
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It's Not That Bad |
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AR 150 |
1/session, Hard Medicine check to prevent a critical injury on an ally. |
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Sniper Shot |
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AR 156 |
Maneuver to add +1 weapon range per rank, +1 difficulty per range increased. |
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True Aim |
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AR 158 |
1/round, maneuver to gain aim bonus and upgrade combat check +1 per rank. |
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Lethal Blows |
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AR 151 |
+10 per rank to any Critical Injury result inflicted. |
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Deadly Accuracy |
1 |
AR 145 |
+1 damage per rank to Ranged: Heavy skill checks. |
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Toughened |
2 |
AR 158 |
+2 Wound Threshold |
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Forager |
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AR 147 |
-2 setback dice to find food, water, shelter. Survival checks take 1/2 time. |
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Well Rounded |
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AR 159 |
2 skills become career skills (Gunnery, Piloting: Planetary) |
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Dodge |
1 |
AR 146 |
+X strain, +X to difficulty of enemy's combat check when targeted, cannot exceed rank |
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Anatomy Lessons |
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AR 142 |
After successful attack, spend 1 Destiny to add damage equal to Intellect |