Comlink (Handheld)
Utility Belt
Glow Rod
Backpack
Field Ration Pack (x1)
Imperial Army Canteen
Assets & Resources
Stimpack (x2)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Fearsome Countenance:
Force and Destiny Core Rulebook, page 63
Zabrak add automatic Advantage (1) to all Coercion checks they make.
Force Powers
Force Rating
1
Power
Sense
Description
The Force user can sense the Force interactingbwith the world around him.
The user may spend a Force pip to sense all living things within a short range (including sentient and non-sentient beings).
The user may spend a Force pip to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Duration
Sense's ongoing effects may be triggered one additional time per round.
Control
Ongoing effect: Commit a Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Background
Cultural Background: The Poor and Hungry
Experiencing the Fore: Pragmatic Power
Having been born on the Zabrak homeworld of Iridonia, Mag Koth grew up learning what kind of misery Imperial occupation brought. Some time before he came of age his parents escaped the occupation by joining the rebels. Their time with the rebellion was short lived though, as both of his parents died during a battle with the Empire. Mag Koth, now an orphan of the rebellion was taken care of briefly by the rebels, before being transferred to a foster family of rebel sympathizers. Alas, it was not to be, as the craft was attacked on its way while near Nal Hutta, and forced to land on Nar Shaddaa. The rebels operating and escorting the craft were soon all either killed or caught by bounty hunters to be sold to the Imperium. The children met and even crueler fate still, being left to the mercy of the Hutts.
Mag Koth believes he survived his years in the hell hole of Nar Shaddaa only thanks to his inherited Zabrak fortitude and willpower, oblivious to the Force guiding him.
Now, having finally broken free of the Hutts iron grip he is searching for the remnants of the rebellion for which his parents sacrificed their lives. Carrying within him the pain, anger and grief of his harsh life, he sets out to right the wrongs of the universe - to bring justice to the helpless, to break the Empires cruel and corrupt hold over the galaxy, and to vanquish the greedy and deprived Hutts and their wicked minions, along with anyone else who dares to stand in the way of his dream. A dream of a better future, no matter the cost.
Motivation
Heeding the Call: With Great Power...
Specific Cause: Justice
Morality
Starting Morality: 50 and begins play with +10 XP
Moral Strength: Compassion
Moral Weaknes: Hatred
Description
Strong of both body and spirit, Mag Koth is a proud warrior and a survivor. His ordeals have left him extremely determined to bring forth a better tomorrow, no matter the cost.
Little does he know (or even care, for that matter) how close to the Dark Side of the Force his righteous anger and hatred of the wicked bring him.