Avar Rwah by N3rderine

Species
Kalleran
Career
Warrior
Specializations
Juyo Berserker
System
Edge of the Empire

8
Threshold 14
Current 14
Threshold 15
Current 8
Ranged 1
Melee 2

Placeholder Image

Characteristics

5
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Cun) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ancient sword
Range
Engaged
Skill
Lightsaber
Defensive 1, Vicious +1
Damage
+2
Critical
3
Coronet Arms HL-27 Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun setting
Damage
5
Critical
3
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

5
150
0
9

Weapons & Armor

Ancient sword (Serrated edge)
Coronet Arms HL-27 Light Blaster Pistol
Kaledon Lightsaber (2 automatic failure to identify or find) (automatic advantage with all strikes)
Explosives x5
Jedi Commander Armour

Personal Gear

Stimpak x6
Kyber Crystal

Assets & Resources

Critical Injuries & Conditions

110

Talents

Name Rank Book & Page Description
Heightened Awareness Allies within short range of the character add a boon die to their perception and vigilance checks. Allies engaged with the character add two boon die
Toughened 1 Gain +2 wound threshold
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in party
Grit 1 Gain a +1 strain threshold
Intimidating 1 May suffer a number of strain to downgrade the difficulty of coercion checks or upgrade difficulty when targeted by coercion checks by an equal number. Strain suffered this way cannot exceed ranks in intimidation
Lethal Blows 1 Add +10 per rank of lethal blows to any Critical Injury results inflicted on opponents
Embrace Your Hate 1 May spend 1 destiny point and then suffer Conflict equal to dark side Destiny points in poolto add equal damage to melee attack. May use this ability once per encounter per rank
Quick Strike 1 Add blue per rank of quick strike to combat checks against targets that have not acted yet this encounter
Multiple Opponents 1 Add blue to lightsaber, brawl and melee checks when engaged with multiple opponents
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above a 6

Force Powers

Force Rating
2
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade Effect
Control When making a coercion, Charm, Deception, Leadership, or negotiation check, the force user may roll an influence power check as part of his dice pool. He may spend light/dark to gain (bam effect) or (dual lightning star) on the check (user's choice)
Control The force user may make an opposed discipline vs discipline check combined with an influence power check. If the user spends a light/dark die and succeeds on the check, they can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Range Spend light/dark to increase power's range by a number of range bands equal to range upgrades purchased
Magnitude Spend light/dark to increase targets affected equal to magnitude upgrades purchased.
Power
Bind
Description
The force user restrains an enemy, preventing the target from acting.
The user may spend light/dark to immobilize a target within short range until the end of your next turn. If the user used any dark to generate light/dark, the target suffers 1 wound per light/dark spent on the check (ignoring soak)
Upgrade Effect
Strength Spend Light/Dark to disorient the target for a number of rounds equal to Strength upgrades purchased
Magnitude Spend Light/Dark to affect 1 additional target within range per rank of magnitude purchased
Strength Spend Light/Dark to disorient the target for a number of rounds equal to Strength upgrades purchased
Power
Force Sense
Description
Force-users are often able to detect the presence of other Force-users as well as disturbances in the Force. To actively sense the presence of another Force-user, the character rolls a number of (Hexagon) equal to their Force Rating. A single (circle) is sufficient to detect the most powerful Force-user (as determined by their Force Rating) within Short Range of the character, with each additional (circle) extending the range out one category to a maximum of Extreme Range. A Force-user can attempt to hide their presence from such attempts by spending a Destiny Point, but they cannot be actively using the Force while doing so; any Ongoing Effects must be deactivated prior to spending the Destiny Point, and activating any Force Powers instantly negates the Force-user’s efforts to conceal their presence in the Force. Any attempts to detect the concealed Force-user with this power requires additional (circle) equal to the concealed Force-user’s Discipline rank
Upgrade Effect

Background

Motivation

Obligations

15, Betrayal
8 darkside

Description

Other Notes

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