May spend Triumph on fear checks to give allies in short range a free success
Center of Being
2
Maneuver to increase crit rating of incoming attacks by 2. Lasts until next turn
Improved Center of Being
1
Spend 1 strain to use as incidental instead
Flows Through All Things
1
Maneuver to recover strain equal to Force Rating (4)
The Force is My Ally
1
Once per session, spend 2 strain to use Force as maneuver
Sum Djem
1
Spend 1 Triumph or 2 Advantage from Lightsaber check to disarm opponent
Powerful Ally
1
Spend Destiny to use Basic power you don't have. Or apply control upgrade of one you do have.
Forewarning
1
Action. All allies in med range increase defense by force rating until their first turn
Dedication
1
+1 Brawn
Force Rating
1
+1 Force Rating
Supreme Center of Being
1
Center of Being applies to range
There is No Try
1
Once per session, before an ally rolls, spend Destiny to allow automatic success.
Master of the Order
1
Can spend 2 Destiny points on a single action
Soresu Technique
1
Can use Int for Lightsaber
Parry
3
Suffer 3 Strain. Decrease melee damage by 5
Improved Parry
1
When parrying, spend enemy Despair or 3 threat to deal base weapon damage to attacker
Reflect
3
Suffer 3 strain. Decrease range damage by 5
Improved Reflect
1
After reflecting, spend enemy Despair or 3 threat to use damage of initial hit against 1 target in med range
Defensive Stance
2
Maneuver. Spend up to 2 Strain to upgrade melee difficulty by the same amount.
Strategic Form
1
ddd Lightsaber check +force rating. 1 Target in short range per Success can only attack you for the rest of the round. Can spend force points to extend duration
Defensive Circle
1
ddd Lightsaber check. 1 Ally per success in short range gains 1 Defense until beginning of your next turn. +1 Defense for every 2 Advantage spent.
Toughened
1
+2 WT
Grit
2
+2 ST
Force Powers
Force Rating
4
Power
Move
Description
Use FP to move one Size 0 object within short range up to maximum range. Default max is short.
Upgrade
Effect
Strength (3)
use FP to increase size of object you can move by 1 per point spent
Range (2)
use FP to increase max range by 1 per point spent
Control
Can throw objects. Range Combat check using Discipline. Dmg is 10x Size
Control
Can pull objects from mounting or grasps
Power
Enhance
Description
Spend FP on Athletics checks. Gain Success or Advantage
Upgrade
Effect
Control
Force Leap to any location in short range
Control
Enhance Coordination
Control
Enhance Piloting Planetary
Control
Enhance Piloting Space
Range
Spend FP to increase range by 1
Power
Sense
Description
Spend FP to sense all living beings in short range (Sentient or otherwise)
Spend FP to sense emotions of engaged target
Upgrade
Effect
Control
Commit 1 Force Dice. Once per round when being attacked. Upgrade difficulty once
Duration
Can trigger ongoing effects an additional time per round