Edge of the Empire
| Threshold | 11 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 1 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 3 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 2 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 4 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 1 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 1 | |||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 1 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy Repeating Blaster |
RangeLong |
SkillGunnery |
|
| Auto-fire. Cumbersome 5, Pierce 2, Vicious |
Damage15 |
Critical2 |
|
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage5 |
Critical4 |
|
| Shock Glove |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage0 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Fine tuning | 1 | EotE 89 | When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. |
| Gearhead | 2 | EotE 89 | Remove • per rank of Gearhead from Mechan- ics checks. Halve the credit cost to add mods to attachments |
| Redundant systems | 1 | EotE 89 | Once per session, may take a Redundant Systems action; make an Easy (4) Mechanics check to har- vest components from a functioning device to re- pair a broken one without breaking the first device. |
| Solid repairs | 2 | EotE 89 | The character repairs + 1 hull trauma per rank of Sol- id Repairs whenever he re- pairs a starship or vehicle |
| Contraption | 1 | EotE 89 | Once per session, take Contraption action; make a Hard ( 4 4 4 ) Mechanics check to fashion a device to solve a current problem us- ing just the tools and parts on hand |
| Natural tinkerer | 1 | EotE 89 | Once per session, may re- roll any 1 Mechanics check |