Marius Brintt by CaligulaTheGreat

Species
Human
Career
Consular
Specializations
Arbiter/Makashi Duelist
System
Force and Destiny

5
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
2
3
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
450
500
7/9

Weapons & Armor

Basic Green Lightsaber (8000 cred, 1 enc, 5HP, 10 rarity)
Armoured Robes (2 soak, 1 def, 4500 cred, 5 enc, 2HP, 8 rarity)

Heavy Robes (1 def, 0 soak, 150 cred, 1 enc, stored on starship)

Personal Gear

Jedi Utility Belt (800 cred, +1 enc threshold, Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink and aquata breather.)
Datapad (75 cred, 1 enc)
x3 stimpack (25 cred each)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sense Emotions 1 Disciplines of Harmony p.23 Add a boost dice to all Charm, Cocercion and Deception unless the target is immune to Force powers.
Savvy Negotiator 2 Disciplines of Harmony p.23 Remove one setback dice per rank of Savvy Negotiator from all Negotiation and Streetwise checks.
Grit 1 Disciplines of Harmony p.23 Gain +1 Strain Threshold
Nobody's Fool 2 Disciplines of Harmony p.23 May upgrade difficulty of incoming Charm, Coercion and Deception checks once per rank of Nobody's Fool.
Toughened 1 Disciplines of Harmony p.23 Gain +2 Wound Threshold
Congenial 1 Disciplines of Harmony p.23 May Suffer a number of strain to downgrade the difficuilty of Charm or Negotiation checks or upgrade the difficuilty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial
Resist Disarm 1 F&D CRB P.82 Suffer 2 strain to avoid being disarmed or have a weapon damaged or destroyed.
Makashi Technique 1 F&D CRB P.82 When making a check using the Lightsaber skill the character may use Presense instead of Brawn.
Duelist Training 1 F&D CRB P.82 Add one boost dice to melee and Lightsaber checks when engaged with only one opponent.
Grit 2 F&D CRB P.82 Gain +1 Strain Threshold
Parry 2 F&D CRB P.82 When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry
Intense Presence 1 F&D CRB P.82 Spend 1 Destiny point to recover strain equal Presense Rating.
Dedication 1 F&D CRB P.82 (Presense) Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Feint 1 F&D CRB P.82 Spend 1 Triumph or 3 Advantage generated on a missed melee attack to upgrade the difficulty of an opponent's next attack targeting character by ranks in Feint
Improved Parry 1 F&D CRB P.82 When parrying a hit that generated 1 despair or 3 threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves.

Force Powers

Force Rating
1
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
The user may spend force dice to sense all living things within short range (including sentient and non-sentient beings).
The user may spend force dice to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may Spend Light side or Dark side force points to gain success or advantage (Users choice) on the check.
Upgrade Effect
Control When performing a Force Leap, the user can jump vertically in
addition to horizontally
Control Take a Force leap action; make an Enhance power check. The
user may spend force point to jump horizontally to any location in
short range.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend force dice to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum
range is short range.
Upgrade Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Light side/dark side force point use): When guiding and shaping thoughts, only darkside force dice may be used to generate negative emotions such as rage,
fear, and hatred. Only lightside force dice may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such
as confusion can be generated with either lightside or darkside force dice.
The character may spend lightside force dice to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect

Background

Marius was born on Commenor. As custom with Jedi initiates, Marius Brintt was brought to the Jedi Temple on Coruscant when he was very young. Unable to remember his parents, he grew up amongst the Jedi, eventually coming under the training of insert Jedi name here which I will come up with later Marius had a clear aptitude for both diplomacy and Form 2 of Lightsaber combat, Makashi. Over the years Marius' master began disagreeing with the order and the council more and more, he believed that the Jedi were getting far too involved in the matters of Republic politics. Eventually he decided to leave Coruscant, believing he could do more good as a keeper of the peace in the mid-rim and outer-rim. Marius followed his master and believed in his views. However, once the Clone Wars broke out Marius returned to the fold with his master's blessing, as even he viewed the Separatists as a threat to Galactic peace. However, Marius still believes that the jedi shouldn't be soldiers for the Republic. Nor does he believe in the clone army, as he views the idea of a Clone army as morally wrong, viewing the clones as slaves who have no free choice in the war. Despite this, Marius wishes to do his best to keep the peace, preferring Diplomacy wherever possible, hoping that Diplomacy paves the way for peace and in the long run, allowing the Jedi to return to their primary role as keepers of the peace.

Motivation

Ambition: Expertise - Marius strives to become a renowned lightsaber duelist and diplomat. Despite his skills already, he is always seeking new ways to improve himself, be it by sparring with new opponents or involving himself in more delicate diplomatic situations. With the intent of honing his skills further.

Morality

Morality 10 (10xp)

Emotional Strength: Justice - Marius has a strong sense of justice and integrity. He will always do what he feels is right and just, he will try and help the most people possible and do the most good he can, wherever possible. Furthermore, he will try and uphold the rule of law when dealing with enemies or criminals. Meaning, he will always try and detain foes and bring them into custody.

Emotional Weakness: Obstinate - Marius can be a bit stubborn in his ways when it comes to his views on the Jedi order as being too involved in the politics of the Republic and believes the Jedi are loosing their way and are no longer the peacekeepers they once were.

Description

Other Notes

Base starting xp expenditure:
90xp to increase intellect, brawn and presence to 3
20 xp spent to increase both Lightsaber and negotiation to 2
10 xp to increase vigilance to 1
1 rank in charm and perception due to Human special ability

Expendature from Knight Level + Catching up

30xp for Makashi Duellist spec
40xp for 4 base force talents (Move, sense, enhance and influence)


1 rank in Lore 10xp
rank 2 in Discipline 10xp

Makashi tree:
Resist Disarm 5xp
Makashi technique 10xp
Duelist training 10xp
2 ranks of Grit for 10xp total
2 ranks of Parry 25 xp total
Intense presence 20 xp
Dedication 25 xp

Arbiter tree:
Sense Emotions 5xp
Savvy Negotiator 5xp
Grit 5xp
Nobody’s fool 5xp
Toughened 10xp
Congenial 10xp

1 rank in coordination 5xp
Rank 3 in Lightsaber, 15 xp

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