Duc'o Bonur by magickalmoon

Species
Kel Dor
Career
Mystic
Specializations
Seer
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 14
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Will) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach (ignore 1 pt of armor) | Sunder (damage item one step)
Damage
6
Critical
2
Truncheon
Range
Engaged
Skill
Melee
Disorient 2
Damage
2
Critical
5

36
321
49959
3

Weapons & Armor

Concealing Robes - Add black die to notice or recognition

- Holdout Blaster
- Combat Knife

Personal Gear

Anti-tox breath mask

Comlink
- Allows two to communicate over distances in low orbit

Stimpack
- One manoeuvre, heal five wounds

Macrobinoculars
- Rugged imaging systems to magnify far-off objects for their users

Electronic Lock Breaker
- Can unlock most commercial digital locks

Assets & Resources

Eesa Holocron
Suljo Warde Holocron

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Reaction 1 Add one blue dice per rank to all Vigilance checks
Keen Eyed 1 Remove one black dice per rank from Perception and Vigilance checks, and decrease time to search an area by half
Expert Tracker 1 Remove one black die per rank from checks to find or follow tracks, and survival checks made to track targets decrease time by half
Rapid Reaction 1 Suffer a number of strain to add an equal number of to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Sense Danger 1 Once per session, remove two black dice from any 1 check.
Forewarning 1 Action - All allies within medium range increase defense by character's force rating until they act in the encounter
Sense Advantage 1 Add two black dice to NPC's skill check
Preemptive Avoidance 1 May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental

Force Powers

Force Rating
3
Power
Sense
Description
Spend one force point to sense all living things within short range or sense current emotional state of one living target with whom he is engaged.
Upgrade Effect
Range Spend one force point to activate at medium range
Control A Commit one force die; once per round, when an attack targets the force user, he upgrades the difficulty of the pool once.
Control B Spend one force point to sense the current thoughts of living target as per upgrades.
Duration Sense's ongoing effects may be triggered one additional time per round
Magnitude Spend one force point to activate at +1 number of targets affected
Power
Protect/Unleash
Description
Harness lightning in a way to protect themselves, but the same lightning can be channeled as a weapon for dark ends.
Upgrade Effect
Strength Decrease/increase damage
Base Power Choose whether to protect or unleash. Protect shields against energy attack. Blast enemy with manifest emotion.
Power
Warde's Foresight
Description
Spend force point to learn about something someone in short range is likely to do in the near future.
Upgrade Effect
You can increase the range of foresight, the strength (better chance at a vision), improves checks against a target for the next thing you do +1 blue dice, can make a skill check to improve initiative, or use a force point to add a success to give use the initiative. You can boost any checks you do for X rounds for each point you spend.

Background

Duc'o Bonur is originally from the planet Dorin, the home planet of Kel Dorians. It being obvious that he was attuned to the force due to the silver color of his eyes, he was forced from his family as a child when the Empire attempted to exterminate those who were force-sensitive. His loved ones entrusted him with an ornate geometric object, being told it was a family heirloom.

Duc'o has held a deep hatred of the Empire as a result of this tragic event, and has pursued a life of virtual solitude on a planet far from their direct clutches, having only sporadic contact with his family via comlink. He chose to forge a spiritual and ascetic path, to seek the traditions surrounding the Baran Do Sages, of which he is aware from the folk tales of his childhood. In his studies, he uncovered a scant bit about the Jedi and of their methods in training force-users. He has used these resources to devote himself to meditation and study, and a newly heightened awareness for his surroundings has emerged.

He has always had a sharp sense of right and wrong, and admires those who stand against tyranny and oppression. Despite his stoic demeanor, he is deeply compassionate.

Seriously though, it's pronounced "boh-noor."

Motivation

Ambition - specific goal, abstract and possibly selfish in nature; wants to better himself in some way, love spiritual knowledge; should determine why he does things the way he does

Specific - become a Jedi; wants nothing more than to become a Jedi knight

Morality

61 (below 30 - dark side/above 70 - exemplary of light side)
Emotional weakness - Cruelty; all too often the cruel use justice to excuse their actions
Emotional strength - Justice; attempts to make the objectively right choice every time, more likely to create positive outcomes than emotional displays

Above 70, one additional force point
Above 80, strain threshold goes up one
Above 90, strain threshold goes up another one

Description

Other Notes

Dark vision - remove up to two black dice when it's dark
Oxygen is rating 8
Able to survive in a vacuum for up to 5 minutes
Use Holocron to get a blue die when learning about Knowledge Lore - counts as three yellow dice!

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