Age of Rebellion
| Threshold | 13 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 3 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| DC 15A Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Auto-Fire, Pierce 1, Stun Setting |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training (Rank 1) | Racial | The character adds Boosts per rank of Physical Training to their Athletics and Resilience checks. | |
| Fire Support (Rank 2) | 5XP, 20XP | After the character makes a successful combat check using a vehicle weapon, the next ally to make a check adds Boosts equal to ranks of Fire Support. | |
| Clanker Killer (Rank 1) | 10XP | Before rolling a combat check that targets a droid, remove Boosts up to the character's ranks in Clanker Killer from the pool, and add an equal Success OR Advantage to the results. | |
| Assault Drop | 15XP | Once per session, the character may perform the Assault Drop incidental to allow allies to embark or disembark from a vehicle or ship they are piloting as an out-of-turn incidental. | |
| Tricky Target | 15XP | Count vehicle or starship piloted as having a silhouette 1 lower when being attacked | |
| Natural Operator | 20XP | Once per session, may re-roll any 1 Piloting (Planetary) or Piloting (Space) check. | |
| Dedication (Agility) | 25XP | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Grit (Rank 1) | 5XP | Each rank of Grit increases a character’s strain threshold by one. | |
| High-G Training (Rank 2) | 10XP, 10XP | When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. | |
| Skilled Jockey (Rank 1) | 10XP | The character removes a Setback die per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks. | |
| Barrel Roll | 15XP | While piloting a vechile or starship of Silhouette 3 or less, when hit by an attack, suffer 3 System Strain to reduce the damage of one hit by ranks in Piloting. |