Cybernetic leg
Hidden compartment
Boost to athletics boost skill
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
CONFIDENCE
1
MAY DECREASE DIFFICULTY OF DISCIPLINE CHECK BY 1
RESOLVE
2
INVOLUNTARILY SUFFERING STRAIN, SUFFER 2 LESS STRAIN PER RESOLVE RANK
TOUGHENED
3
+6 WOUND THRESHOLD
HEALING TRANCE
1
SACRIFICE ON YELLOW DIE FOR HEALING (1 WOUND PER TALENT RANK)
SECRET LORE
1
Expert Tracker
1
Preemptive dodge
1
Transmogrify
1
Force Powers
Force Rating
2
Power
CONJURE
Description
pendant +1 force rating
amulet +1
Upgrade
Effect
BASIC POWER
DURATION
MAGNITUDE
MASTERY
NUMBER 3
Power
Heal/Harm
Description
Upgrade
Effect
Basic
Spend force point to heal wound of engaged creature (amount of heal is the intellect of the effect creature)
Background
Motivation
Morality
Description
Jabba, Tarkin, Baal, Darth Maul
Other Notes
SHOPPING LIST
Biofeedback Regulator 3000 "Increase cybernetic cap by 2, this implant doesn't count towards the implant cap. Can only install 1, and droids may not install this."
Implant Armour
Riot Shield
Balanced Hilt 1500 ACCURATE +1
Custom Grip 500C Base Modifier: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Mod Options: 1x "Accurate +1"
Surge Override Switch 1000C "As an action, make an Average (2 difficulty) Discipline check. Success allows re-activation of implants that have been overloaded by the Ion or Overcharge effects, suffering 2 strain per implant. The override switch cannot be disabled by external means."
Hilt-Masking Kit
Pistol Hilt
750C WHEN SABER NOT EMITTED RANGED-LIGHT DAMAGE-5 CRIT-3 RANGE-SHORT SPECIAL-STUN SETTING