Tuk Ninith by TenaciousTechhunter

Species
Muun
Career
Diplomat
Specializations
Analyst
System
Age of Rebellion

4
Threshold 11
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 0

0
125
25

Weapons & Armor

Always Equipped:

[Liquid Silver L7 Light Blaster Pistol: R4, C450; E1; H1; S(RL), R(Medium), Stun Setting, D6, C3; +2S to see against metal, equipment, and machinery]


Equipped for Diplomatic & Negotiation Ops:

Diplomat's Robes:
R6, C400; E2(0); H0; D0, S0


Equipped for Field Duty:

Padded Armor:
R1, C500; E2(0); H0; D0, S2

Personal Gear

Equipped:
Concealment Holster: R3, C40; E0 [Holdout or Light Blaster]
Insider's Guide: R2, C25; E0
Glow Rod: R0, C10; E1

Assets & Resources

+1000 Credits after Character Creation

Critical Injuries & Conditions

Background

Tuk Ninith grew up the son of the Banking Clan’s equivalent of Economic and Accounting “Guns for Hire”, specializing in completely legal Corporate Espionage. If you wanted your competition to experience a death spiral of failure in business that would guarantee that they would consider ending their own lives in shame and humiliation, and you could afford to pay, you hired Tuk’s parents. If you wanted to find out who was embezzling from the Company, or, more often, Syndicate, so you could feed them to the Rancor under the trap door, you payed any price to hire Tuk’s parents. If you wanted to appear successful beyond your wildest dreams in return for a steep cut of the profits, you put Tuk’s parents on your Company's board. Tuk has much of the same competitive drive as his parents did, albeit with a touch more benevolence; unlike his parents, he wants the good guys to win, and to be a part of that... while cackling madly at the humiliation of those who dared to oppose them in the first place.

Motivation

Quest (Glory)

Duties

Support: 5

Description

The Empire has lots of brilliant Strategic minds, steepling their fingers and madly cackling at their own Strategic brilliance; Tuk Ninith took it upon himself to see to it that the Rebellion had one, too, relishing in the challenge of playing a larger Strategic “game” at a considerable disadvantage. A brilliant Logician, Tuk Ninith makes for an excellent Strategist, weaving the most obscure minutiae into a logistical nightmare for the Empire, and a Strategic win for the Rebel Alliance. Unfortunately, this brilliance comes with an oversized ego to match...

Other Notes

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