Upgrade difficulty of all combat checks against this target three times
When struck by a melee attack but before applying soak, the Inquisitor may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6.
When struck by a ranged attack but before applying soak, the Inquisitor may perform Reflect as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6.
The Inquisitor makes a Force power check targeting one enemy at short range, and rolls a ranged attack as part of the pool, using an Average Discipline check instead of normal difficulty. If the check is successful and generates 2 Force Points the attack deals damage equal to the Inquisitor’s Willpower with a critical rating of 4, dealing 1 additional damage per Success. The Inquisitor may spend a Force Point to increase the range by one range band, may spend one Force Point to affect one additional target within range, and may spend one FP to cause the attack to deal 3 additional damage (he may activate all of these upgrades multiple times).
As an action, the Inquisitor may make a Force power check against one engaged target. The Inquisitor may spend FP to inflict a number of wounds on the target (ignoring soak) equal to the Inquisitor’s Intellect. The Inquisitor may spend FP to heal an equal number of wounds on an engaged ally or himself. The Inquisitor may spend FP to increase the range of the power by one range band and may spend FP to increase the number of affected enemies by one. (he may activate the range and number of enemies upgrades multiple times).