The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend to heal a number of wound equal to Intellect from an engaged living creature (including user).
Harm: Spend to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Power
Manipulate
Description
Upgrade
Effect
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.