Parry |
6 |
|
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 8. |
Toughened |
2 |
|
+4 Wounds |
Second Wind |
2 |
|
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or item as an incidental. |
Natural Bladesmaster |
1 |
|
Once per session, may re-roll any 1 Lightsaber or Melee check. |
Sarlacc Sweep |
1 |
|
Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. May spend Two Advantage to hit additional engaged targets. |
Durable |
1 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Dedication |
1 |
2 |
|
Multiple Enemies |
1 |
|
Add Boost to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents. |
Improved Parry |
1 |
|
When parrying a hit that generated y or ttt, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves. |
Sum Djem |
1 |
|
May spend Triumph or Advantage with a successful Lightsaber attack to disarm opponent |
Defensive Training |
1 |
|
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
Conditioned |
1 |
|
Remove Setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned. |
Djem Deflection |
1 |
|
After using Reflect, may spend 1 Destiny Point to perform the Move maneuver as an out-of-turn incidental to close the distance with or engage opponent. |
Falling Avalanche |
1 |
|
Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn. |
Defensive Stance |
1 |
|
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |