Vorda Ming by Clarkio

Species
Lasat
Career
Warrior
Specializations
Shii-cho Knight
System
Edge of the Empire

6
Threshold 19
Current 0
Threshold 12
Current 0
Ranged 0
Melee 1

Characteristics

6
3
2
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 5
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Damage
10
Critical
1

590

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 6 When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 8.
Toughened 2 +4 Wounds
Second Wind 2 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental.
Natural Bladesmaster 1 Once per session, may re-roll any 1 Lightsaber or Melee check.
Sarlacc Sweep 1 Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. May spend Two Advantage to hit additional engaged targets.
Durable 1 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Dedication 1 2
Multiple Enemies 1 Add Boost to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents.
Improved Parry 1 When parrying a hit that generated y or ttt, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves.
Sum Djem 1 May spend Triumph or Advantage with a successful Lightsaber attack to disarm opponent
Defensive Training 1 When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Conditioned 1 Remove Setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned.
Djem Deflection 1 After using Reflect, may spend 1 Destiny Point to perform the Move maneuver as an out-of-turn incidental to close the distance with or engage opponent.
Falling Avalanche 1 Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Defensive Stance 1 Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.

Background

Motivation

Obligations

Description

Other Notes

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