SSB-1 Static Pistol 850Cr
Sap gloves 50Cr
Koromondain Half-Vest 500Cr
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Uncanny Reactions (Seer)
1
Passive. The character adds one boost per rank to their vigilance checks.
Keen Eyed (Seer)
1
Passive. Remove one disadvantage per rank from Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal.
Rapid Reaction (Seer)
1
Active. May suffer a number or strain to add an equal number of success to any Vigilance or Cool checks to determine initiative order. The number may not exceed ranks in this talent.
Iron Body (Martial Artist)
1
Passive. Remove one disadvantage per rank from Coordination and Resilience checks. Critical rating of unarmed attacks is reduced by 1 per rank to a minimum of 1.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll and Enhance power check as part of the pool.
The user may spend ◑ to gain a success or advantage (user's choice) on the check. This counts as a Force power check in every way.
Upgrade
Effect
Control
Enhance can be used with Resilience skill.
Control
Enhance can be used with Brawl skill.
Control
This power gains the ongoing effect: Commit ⬡. The Force user increases their Brawn characteristic by 1 (to a max of 6).
Power
Move
Description
The user may spend ◑ to move one object of silhouette 0 that is within short range. May not activate this multiple times.
Upgrade
Effect
Power
Bind
Description
The user may spend ◑ to immobilize a target within short range until the end of the user's next turn. If the user used any ⚫︎to generate ◑, the target also suffers one wound (ignoring soak) per ◑ spent on the check. May not activate this multiple times.
Upgrade
Effect
Control
Spend ◑; whenever a target affected by Bind takes an action, they suffer strain equal to the user's Willpower. The user may not activate this multiple times.
Background
She was born as a Force Sensitive, in the backwaters of the galaxy either in or near Hutt space. Indeed, her parents were likely slaves or indentured servants of the Hutts.
Barely a toddler, she was taken from her parents by her mentor, one of the last of the Jedi. After only a very short period of training, her mentor was killed as part of the Order 66 purge and later coup. The toddler, escaping death and now a foundling, fell into the hands of the Hutts [or some other underworld family, whatever is convenient for you!].
Since then she has been raised by the Hutts and been treated largely as an asset to use as the crime family sees fit. Her keepers quickly identified her gift of sensitivity to future events and ability to tweak objects’ movements, and leveraged these to manipulate the boss’s gambling operations. At various times she would act as a “cooler” to shut down winning streaks, or as someone who could push or prod the odds for the boss’s favored winners.
During her time with the Hutts she was taken under the wing of the boss’s stable of bounty hunters. From this rag-tag group she honed her fighting and martial arts abilities. This also allowed her to expand into other missions her boss might need her to conduct, including infiltration and observation of the boss’s many enemies and competitors.
During this time, her connection to the Force has grown in both positive and negative ways. One one hand, she’s been able to very slowly build on the training her mentor began, and can now channel her powers with more intent and control—almost exclusively around manipulating her own motions or those of objects around her. On the other hand, her largely untrained Force connection still plagues her with visions, sensations, and other supernatural senses that she has almost no control over. This has left her somewhat detached socially, socially unskilled, and kept her mentally and emotionally immature.
One way she has matured, however, is that she’s come to realize her predicament. Like someone questioning a cult they’ve been in all their life, she now sees herself as the tool the Hutts have made her into. It’s probably time to sever her ties to her masters…though it won’t be easy.
Motivation
• Escape my servitude to the Besadii Hutts
• Fight my darker impulses and further align with the light side (moving from grey)
• Freedom for the oppressed and enslaved of the galaxy
Obligations
+15 due to extra XP, Cr at start
Description
• Poor/awkward social skills
• Half a bubble off plumb
• Lost in her own thoughts
• Efficient and skilled close combat fighter
• Emotionally and socially immature
Other Notes
*Footnotes:*
*Takes into account Nikto claws and Iron Body talent.
https://rpg-dice-roller.herokuapp.com/star_wars
Thod - Chiss Slicer (Matt Malone)
John Dallow - Human entrepreneur (Elliot)
Nar Shadaa has been overthrown by a young, charismatic revolutionary named Mistine Kreeten, daughter of Nar Kreeten, a larger than life entertainment promoter and casino owner on the planet.
Two slaves started the revolution.
They are currently hunting an agent hired by the Besadii Hutts
Enlisted a pair of hired guns working for “The Truth Shadow”
Gorga Hutt was shot down by Garrick and Oskara when escaping.
*23-Dec*
Dan: "So, a little background before we start tonight; you are entering Nar Shadaa (from Ryloth). You have been dispatched by the Besadii tribe of Hutts to assist in getting Nar Shadaa back under Besadii reign, as they have just had a revolution against the Besadii, killing Gorga in the process. There are also several individuals they would like killed or brought to them. Your “ally” in this, Nevell, is a smuggler who treats you like a child and relays as little info to you as possible."
Background:
Ravella Stone
Hired droids
Cretins
Karach - Tradoshan Neville and I meet with, double agent.
Orange Lady bar underground
Yandi - Former guy working with Hutts
Obel - Former guy working with Hutts