Threshold | 13 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Cybernetic-Mounted Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Fine Tuning | 2 | 98 | When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. |
Solid Repairs | 4 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | |
Toughened | 2 | Gain + 2 wound threshold. | |
Enduring | 1 | Gain + 1 soak value. | |
Grit | 1 | Gain + I strain threshold. | |
Dedicated | 1 | Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. | |
Contraption | 1 | Once per session, take Contraption action; make a Hard (3 purple) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. | |
Redundant Systems | 1 | Once per session, may take a Redundant Systems action; make an Easy (1 purple) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |