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Amphibious |
1 |
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Can breathe underwater and move without penalty when swimming. |
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Brace |
1 |
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As a maneuver, the character may Brace himself. This allows a character to remove a Setback Die (Black Die) per rank of Brace from the next skill check based on changing conditions: inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
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Deadly Accuracy |
2 |
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Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
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Sniper Shot |
2 |
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Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range) |
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Toughened |
3 |
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+2 wound threshold |
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Dedication |
1 |
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Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
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Grit |
2 |
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Each rank of Grit increases a character’s strain threshold by one. |
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True aim |
2 |
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Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
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Physical Training |
1 |
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This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks. |
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Blooded |
1 |
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Add a Bonus Die (Blue Die) per rank of Blooded to all check to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one. |
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Armor master |
1 |
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When wearing armor, the character increases his total soak value by one. |
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Armor Master - Improved |
1 |
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When wearing armor with a soak value of two or higher, the character increases his defense by one. |