Side Step |
2 |
|
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
Rapid Reaction |
2 |
|
Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Quick Strike |
2 |
|
Add blue dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Dodge |
2 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Natural Rogue |
1 |
|
Once per session, may re-roll any 1 Skulduggery or Stealth check. |
Master of Shadows |
1 |
|
Once Per round, suffer 2 strain to decrease difficulty of next Stealth or Subterfuge check by one. |
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
Black Market Contacts |
1 |
|
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction. |
Street Smarts |
2 |
|
Remove black dice per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
Bypass Security |
2 |
|
Remove black die per rank of Bypass Security from checks made to disable a security device or open a locked door. |
Stalker |
1 |
|
Add blue dice per rank of Stalker to all Stealth and Coordination checks. |
Grit |
2 |
|
Gain +1 strain threshold. |
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Natural Charmer |
1 |
|
Once per session, may re-roll any 1 Charm or Deception check. |