Leo by LaughingWolf13

Species
Human
Career
Solider
Specializations
Sharpshooter
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
5
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Blaster rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
4
Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3

0
175
650
11/17

Weapons & Armor

Blaster Pistol
Blaster rifle
Fusion Cutter (175)
Pioneer Armor

Personal Gear

Booster Blue(10)-100
Climbing Gear -50
Scanner Googles -150
Earbud Comlink-75
Fabritech CX-2000 Holographic Ghillie Suit-800
Comlink(handheld)
Utility belt
Datapad
Military Pack
Electro Binoculars

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
sniper shot 1 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
True aim 2 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
grit 1 Each rank of Grit increases a character’s strain threshold by one.
Lethal blows 1 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.

Background

Before the Republic fell the moments of the future empire had already begun. It was easy for a few refugees or prisoners to go missing between points and no one really had the luxury to care. Growing up Leo had lived a somewhat mercantile life with his parents and had gone with them to CIS space when the war started. the planet they took shelter on was the result of an unexpected battle on both sides, both moved in a small fleet to gain official control that then resulted in a fight both on the ground and in the sky. after surviving through the bombings he was taken my republic clone to be sent with the other refugees now that he was orphaned. but after a day or 2 of travel he realized he was not only not staying on planet but not going to the normal location. he was placed with several other children (mostly human but a few other species) and experimented on. he was conditioned and raised to be a special ops soldier for the empire. Fortunately he was able to tell wrong from right and made an escape as soon as he could. now he has joined the rebels to get revenge on the Empire the only way he can.

Motivation

Revenge
The higher the rank of the person I last killed (or helped kill) the better.

Duties

Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any
troop vs. troop engagement. He wants to engage the Empire’s military—their best, whenever possible—and provide more
victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent
tactics, and acquiring the best firepower possible.

Description

6'4"
230 LBS
Black hair
doesn't like to talk and tries to keep as many "aces in the hole" as he can
dresses in mostly black and earthen colors out of habit

Other Notes

EXP total 150
species: 110
duty :15
AoR career: gain 10xp
Local recruitment centers: 15xp

EXP spent
AGI=30+40+50=120
sniper shot=5
True aim=10
grit=5
Lethal blows=10

Duty spent AOR start
10->10xp
5->5xp
5->1000 credits

Skills
Species- Stealth, Gunnery
Career- Ranged (light), Ranged (heavy), Brawl, Survival
Specialization- Ranged (light), Ranged (heavy)

Rebel Assets:
Comlink(handheld)
Utility belt
Datapad
Military Pack
Electro Binoculars
Armor: Armoured Clothing
Primary: Blaster Rifle
Secondary: Blaster Pistol


Credits:500+1,000(Duty Exchanges)
Fusion Cutter-175
Booster Blue(10)-100
Climbing Gear -50
Scanner Googles -150
Earbud Comlink-75
Fabritech CX-2000 Holographic Ghillie Suit-800
cr150 remaining

Downtime Hour Exchanges
48 hours 5xp
Post cc expense log
N/A
Mission log
operation white inquiry
operation white prey

Return to Top