The most vile of filth, the most retched collection of pure, unadulterated Sadism
System
Force and Destiny
10
Threshold
30
Current
0
Threshold
25
Current
0
Ranged
1
Melee
2
Characteristics
5
3
3
4
5
4
Skills
Skill
Career?
Rank
Roll
Adj.
Astrogation (Int)
0
Athletics (Br)
2
Charm (Pr)
0
Coercion (Will)
5
Computers (Int)
0
Cool (Pr)
5
Coordination (Ag)
0
Deception (Cun)
5
Discipline (Will)
4
Leadership (Pr)
4
Mechanics (Int)
0
Medicine (Int)
0
Negotiation (Pr)
5
Perception (Cun)
3
Piloting: Planetary (Ag)
0
Piloting: Space (Ag)
0
Resilience (Br)
0
Skulduggery (Cun)
0
Stealth (Ag)
0
Streetwise (Cun)
0
Survival (Cun)
0
Vigilance (Will)
4
Brawl (Br)
0
Gunnery (Ag)
0
Lightsaber (Br)
5
Melee (Br)
0
Ranged: Light (Ag)
0
Ranged: Heavy (Ag)
0
Knowledge: Core Worlds (Int)
4
Knowledge: Education (Int)
4
Knowledge: Lore (Int)
5
Knowledge: Outer Rim (Int)
3
Knowledge: Underworld (Int)
2
Knowledge: Warfare (Int)
4
Knowledge: Xenology (Int)
3
Attacks
Tremayn's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach2, Sunder, Superior, Vicious 2, Defensive 1 , & add 1 automatic advantage to lightsaber combat checks when engaged with a single opponent. (GHOSTFIRE CRYSTAL: May spend 4 advantages to prevent opponent from using the Parry talent).
Damage
10
Critical
1
Weapons & Armor
Enhanced Optics [eye] (cancels the effect of darkness, smoke or other environmental effects that obscure vision. remove [2 setback die] from Perception, Vigilance and Combat checks due to environmental effects that obscure vision).
***Armor looses it's effectiveness with each successful hit to Tremayne, descending to 3.
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Adversary
3
Upgrade the difficulty of any combat check targeting this character 3 times.
Parry (improved)
5
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When parrying a hit that generated (1 Failure) or (3 threat) , may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
Reflect (improved)
5
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When reflecting a hit that generated (1 Failure) or (3 threat), may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
Saber Throw
1
Make a Lightsaber check against a target within Medium range, adding Force die up to Force rating: spend (1 force pip) for attack to succeed and (1 force pip) for lightsaber to return to hand.
Starship Adversary
1
Upgrade difficulty of all combat checks against a ship this character is commanding once.
Dueling with Words
2
Add (3x boost die) to all social checks
Horrible
1
At the beginning of an encounter, each enemy within Medium range must make a Hard (2 red 1 purple) fear check
Durable
3
Subtract 30 from Critical Injury rolls made against the character.
Visage of Death
1
Once per encounter, after Tremayne kills an Imperial character, he may spend a Destiny Point to add (1 success and advantage) to checks made by other Imperial characters in the current encounter for the remainder of the encounter
Integrated Combat
1
Whenever Tremayne makes a combat check with his lightsaber and generates a Critial Injury, he may also, as an incidental, activate one Force power he possesses as if he had spent (force pips) equal to the severity of the Critial Injury.
You are MINE
1
After inflicting a Critical Hit or Injury in combat, Tremayne may spend (2 advantage) to add +10 to Critical Hit or Injury roll results