Utinni! |
1 |
3-1 scav |
The character removes 1 Setback Die equal to the character's ranks in Utinni! from checks made to find or scavenge items or gear. These checks could include Negotiation, Perception, or other checks, depending on circumstances and the GM's discretion. Such skill checks take half their normal time (this does not decrease with multiple ranks of Utinni!). |
Tinkerer |
1 |
3-2 scav |
The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one. |
Exceed specifications |
1 |
3-3 scav |
when making a check with an item may ad boost. the GM may spend 2 threat to damage or a despair to make item unusable |
jury rigged |
1 |
2-3 scav |
The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor. |
Tactical Combat Training |
1 |
4-1 recruit |
Melee and Ranged (Heavy) become career skills. |
Toughened |
1 |
2-1 mech |
The character increases his wound threshold by two per rank of Toughened. |
solid repairs |
1 |
2-2 mech |
Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank of Solid Repairs. |
enduring |
1 |
2-3 mech |
The character gains + 1 soak value per rank of Enduring |
Second Wind |
1 |
2-1 recr |
Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
toughened |
1 |
4-2 recr |
The character increases his wound threshold by two per rank of Toughened. |