Upgrade the difficulty of any combat targeting this character two times.
Parry
1
When struck by a melee attack but before applying soak, suffer 3 strain to reduce damage by 6.
Darkside Force User
1
Use to darkside points to generate force points.
Fearsome
1
At the beginning of an encounter, each enemy within Medium range must make a Average fear check.
Soresu Technique
1
May use Intellect instead of Brawn when making Lightsaber skill checks.
Force Powers
Force Rating
4
Power
Move
Description
The character may hurl objects by making a Move Force Power check and rolling a ranged attack as part of the pool. The attackās difficulty is equal to the Silhouette of the object being thrown (default is Silhouette 0) and only succeeds if they can also spend enough force points to move the object. The attack deals damage equal to the Silhouette of the object times 10 (Silhouette 0 deals 5 damage) plus one per success. To throw multiple objects, they must generate enough force points to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Upgrade
Effect
Power
Sense
Description
Spend force point to sense all living things within Medium range of the character (including animals and sentient beings).
Upgrade
Effect
Power
Enhance
Description
When making an Athletics or Coordination check, the character may roll an Enhance power check as part of the pool and may spend to gain or (their choice) on the check. May also spend to jump horizontally to any location in short range.
Upgrade
Effect
Power
Force Choke
Description
The character may spend to immobilise a target within short range until the end of their next turn; may spend force points to inflict 1 Wound on the target, ignoring Soak and may do so multiple times. Liachr may also roll an opposed Discipline vs. Discipline check against the target, if the check succeeds, the target suffers a Critical Injury, adding +10 to the roll per force points spent on the check.