LT Vireen by minicthulhu

Species
Chiss
Career
Solider
Specializations
Medic/Sharpshooter
System
Age of Rebellion

7
Threshold 15
Current 7
Threshold 15
Current 2
Ranged 0
Melee 1

Placeholder Image

Characteristics

3
4
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 2
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 1

Attacks

Blaster Rifle
Range
Extreme
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4
Damage
10
Critical
2

0
695
0
15/15

Weapons & Armor

Imperial Storm Commando Armor
(Removes [SETBACK] due to darkness, smoke, or similar environmental factors from Perception, Vigilance, and combat checks. Add [SETBACK] to other characters' Perception checks to detect the wearer)

Personal Gear

Upgrades to marksman barrel: +2 accurate, 1 rank in sniper shot

Sonic Scope: For blaster rifle, 1HP, can see targets through solid objects, +1 to cool and vigilance checks when in use, 2 ranks in precise aim.

Electronic sighting system +1 accurate

Gene Lock, for disruptor pistol, 1HP, weapon only works for Vareem, self destruct, does critical injury to unauthorized user.

Reflec Shadowskin: For armour, 1HP add 1 advantage to stealth checks, 1 rank in innate stalker, add 2 setback to spot wearer

Reenforced Plating
+2 Soak

Lockbreaker Hand Cybernetic (1/3)
Count as having one rank in "Bypass Security" talent.

Add 1 boost die to Skulduggery and Computers check for defeating locks.

Assets & Resources

Stimpack *18
Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application
Stimstick *3
Remove 1 setback die from checks to stay awake or to notice something when affected by fatigue. At the end of the encounter, suffer 1 strain.
Pysicans kit
It allows to perform a medical check without penalty, and grants 1 boost die to any Medicine checks and an automatic advantage result.
Nullicane*5
Make an easy (1 difficulty) medicine check to apply this to a critical injury (Max: 3d (Hard)). Take 3 strain and ignore the chosen critical injury until end of the encounter.
Authention Tools
Add 2 boost dice to determine that a document has been falsified.
Bioscanner
Add 1 boost dice to Perception checks opposing Stealth when scanning for life-forms. Determining someone's identity with the scanner requires an Average (2 difficulty) Computers Check
Ammo Clips *2

Droid
Shield Remote (Meat)
https://star-wars-rpg-ffg.fandom.com/wiki/Shield_Remote

Critical Injuries & Conditions

Coat with stim injectors uses move to apply stims

Talents

Name Rank Book & Page Description
INFARED VISION REMOVES SETBACK FOR LIGHTING CONDITIONS
SURGEON 2 AoR Page: 92 HEAL ADDIOTNAL +1 WOUND PER RANK OF SURGEON
STIMPACK SPECALIST 3 AoR Page: 92 HEAL ADDIONANAL +1 WOUND PER RANK OF STIMPACK SPECALIST WHEN USING A STIMPACK
BACTA SPECALIST 1 AoR Page: 92 HEAL ADDTIONAL +1 WOUND PER RANK OF BACTA SPECALIST WHEN HEALING WITH A BACTA TANK OR LONG TERM CARE
GRIT rank 2 3 +1 STRAIN
NATUAL DOCTOR AoR Page: 92 ONCE PER SESSION REROLL ANY FAILED MEDICAL CHECK
Leathal Blows 2 AoR Page: 93 +10 to crit rolls per rank
Sniper Shot 2 AoR Page: 93 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
True Aim 2 AoR Page: 93 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Precise Aim 2 AoR Page: 93 Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise AIm. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check.
Bypass Security 1 Remove Setback Dice (Black Dice) eqal to the character’s ranks in Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked door
Deadly Accuracy 1 When Aquired Choose 1 combat skill. Add Ranks Equal to the Ranks in that skill to a Successful Attack made with that Skill (Ranged Heavy)
Toughened 1 +2 Wounds
Dedication (Sharpshooter) 1 AoR Page: 93 +1 Presence
Dedication (Medic) 1 AoR Page: 92 +1 Agility
Master Doctor 1 AoR Page: 92 Once per round suffer 2 strain to decrease the difficulty of a medician check by 1
Stim Application 1 AoR Page: 92 To make a stim application, make a average medicine check. If successful one engaged ally increases 1 charcteristic by 1 for the remainder of the encounter and suffers 4 strain
Improved Stim Application 1 AoR Page: 92 When performing a Stim Application Action, May increase the difficulty to Hard,target only suffers 1 strain
Supreme Stim Application 1 AoR Page: 92 When performing the Stim Application Action, Spend one crit success to increase a futher charticteristic by 1

Background

Motivation

Obligation 5 KIA
Criminal 2

Duties

Description

Other Notes

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