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Codebreaker (2) |
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Spy - Slicer |
Remove Two Setbacks per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
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Grit |
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Spy-Slicer |
+1 Strain |
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Technical Aptitude (2) |
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Spy - Slicer |
Reduce time needed to complete Computer- related tasks by 25% per rank in Technical Aptitude. |
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Bypass Security (3) |
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Spy - Slicer |
Remove One Setback per rank of Bypass Security from checks made to disable a security device or open a locked door. |
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Defensive Slicing (3) |
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Spy - Slicer |
When defending computer systems, add UPGRADE DIFFICULTY per rank of Defensive Slicing to opponents’ checks. |
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Technical Aptitude (2) |
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Spy - Slicer |
Reduce time needed to complete Computer- related tasks by 25% per rank in Technical Aptitude. |
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Grit |
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Spy - Slicer |
+1 Strain |
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Bypass Security (3) |
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Spy - Slicer |
Remove One Setback per rank of Bypass Security from checks made to disable a security device or open a locked door. |
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Natural Programmer |
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Spy - Slicer |
Once per session, may re-roll any 1 Computers or Astrogation check. |
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Bypass Security (3) |
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Spy - Slicer |
Remove One Setback per rank of Bypass Security from checks made to disable a security device or open a locked door. |
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Defensive Slicing (3) |
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Spy - Slicer |
When defending computer systems, add UPGRADE DIFFICULTY per rank of Defensive Slicing to opponents’ checks. |
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Grit |
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Spy - Slicer |
+1 Strain |
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Defensive Slicing (3) |
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Spy - Slicer |
When defending computer systems, add UPGRADE DIFFICULTY per rank of Defensive Slicing to opponents’ checks. |
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Improved Defensive Slicing (1) |
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Spy - Slicer |
Defensive Slicing now upgrades opponents; difficulty once per rank of Defensive Slicing; this replaces the usual benefits. |
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Codebreaker (2) |
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Spy - Slicer |
Remove Two Setbacks per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
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Resolve (1) |
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Spy - Slicer |
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1. |
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Skilled Slicer |
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Spy - Slicer |
When making a Computers check may spend Triumph to make further Computers checks within this system as maneuvers. |
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Master Slicer |
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Spy - Slicer |
Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, minimum 1 Purple. |
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Mental Fortress |
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Spy - Slicer |
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter. |
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Dedication |
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Spy - Slicer |
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Dodge (2) |
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Spy - Infiltrator |
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
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Frenzied Attack (1) |
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Spy - Infiltrator |
When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. |
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Defensive Stance (2) |
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Spy - Infiltrator |
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
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Jump Up |
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Spy - Infiltrator |
Once per round, may stand from seated or prone as an incidental. |
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Dodge (2) |
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Spy - Infiltrator |
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
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Defensive Stance (2) |
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Spy - Infiltrator |
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
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Natural Rogue |
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Spy - Infiltrator |
Once per session re-roll any 1 Skulduggery or Stealth check. |
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Grit |
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Spy - Infiltrator |
+1 Strain Threshold |
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Frenzied Attack (1) |
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Spy - Infiltrator |
When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. |
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Soft Spot |
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Spy - Infiltrator |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit. |