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Grit (2) |
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Gain + 1 Strain Threshold |
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Good Cop |
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Spend 2 Advantages from a Charm or Negotiation check to upgrade ability of an ally’s subsequent social check against the same target a number of times equal to ranks in Good Cop. |
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Unrelenting Skeptic |
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When targeted by a Deception check, the character automatically adds Failure to the check equal to ranks in Vigilance. |
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Improved Unrelenting Skeptic |
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When targeted by a Deception check that fails, may spend 1 Destiny Point to add Despair to results. |
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Dedication (1) |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
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Street Smarts |
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Remove Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
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Bad Cop |
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Spend 2 Advantages from a Deception or Coercion check to upgrade ability of an ally’s subsequent social check against the same target a number of times equal to ranks in Bad Cop |
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Quick Draw |
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Once per round, draw or holster a weapon or item as an incidental |
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Point Blank (2) |
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Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. |
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Natural Marksman |
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Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check. |