Kaarl Mills by KaarlMills

Species
Human
Career
Smuggler
Specializations
Charmer
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

HL-27 light blaster pistol.
Range
Medium
Skill
Ranged: Light
Accurate 1 , stun setting
Damage
5
Critical
3

0
110
625
2/8

Weapons & Armor

HL-27 Light Blaster Pistol

Catch Vest: Has a soak value of 2 against all energy weapons

Personal Gear

Utility Belt
Extra Reload
Comlink (Handheld)
Stimpack (2)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Smooth Talker (Charm) Edge of the Empire. pg 142 When a character acquires this talent, he chooses one skill: Charm, Coercion, Negotiation, or Deception. When making checks with that skill, he may spend Triumph to gain additional Sucess equal to his ranks in Smooth Talker.

Background

The Outsider

Opportunity Knocks

Motivation

Reward-Credits:
Strictly speaking, Kaarl only views money as a means to an end. The end however is the Good Life, to be financially secure, having ample access to his prefered amenities and luxuries, to not have to worry how much something costs.

Ambition-Wanderlust:
Kaarl has no permanent home, preferring to go wherever life and jobs take him. Its not to say he's opposed to such things, but for now is content living on the Hyperspace lanes

Obligations

Philander: 10
Kaarl firmly believes in the mantra of "Live fast, die young, leave a nice looking corpse" And is quite the party animal, possibly as a result of his restrictive upbringing. To this effect Kaarl has a multitude of lovers and girlfriends, he doesnt stay with any one of them particularly long, but is at least upfront about not wanting a serious relationship.

Addiction: 5
Speaking of partying, Kaarl is a somewhat heavy drinker, and numerous incidents have resulted from said drinking habit.

Description

The Force was clearly not with Kaarl when he was brought into the world: Born to a family of isolated farmers on the already backwater planet of Dantooine, his parents attempted, and failed, to bring him up with a strong religious background and work ethic. When he became an adult the first thing he did was enlist in the Imperial Army in the hopes of seeing the galaxy... However, in a cruel twist of fate Kaarl was stationed on Dantooine because "It looked good in the holos" or so his superiors kept insisting, and was eventually put into the Scout Trooper Corps because while he generally was a poor listener and insubordinate he was simply too good at his job to scrub out entirely.

During his time in the army Kaarl became a high-functioning alcoholic and womanizer due to the perceived boredom of his post. Such antics didn't endear him to his superiors, but he made a few close friends during his time in the army. Gary, a Corporal back then, was another rifleman just like Kaarl. The two quickly became as thick as thieves, and if something silly happened on duty they were probably responsible. And Alison "Tex", she rarely let people call her by her real name. She had a chip on her shoulder, always ambitious and trying to prove herself. She was a Sergeant last time Kaarl saw her, they were lovers at one point but then an injury pulled her out of the field. However from there she vanished, the last time they spoke she mentioned some kind of experimental program for disabled vets, very classified by the sounds of it.

Now years later, Kaarl has left the army, and now has dived headfirst into the underworld of Smuggling. So far the lifestyle suits him: Hours are flexible, independence, good money, and lots of ladies love the dashing rouge type. Off the clock Kaarl can usually be found in one of the Galaxy's many many Cantinas, bars, clubs, and such.

Other Notes

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