Force and Destiny
| Threshold | 15 |
| Current | 0 |
| Threshold | 21 |
| Current | 0 |
| Ranged | 4 |
| Melee | 4 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 0 | 🟦 (Stalker) | |
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | 1 adv from armour | ||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | 🟦 🟦 stalker; slight of mind | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | 🟦 🟦 uncanny reactions | |
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Pr) | X | 2 | 🟦 🟦 🟦 🟦 remove ⬛ add 🟦 Vs single opponent. Add 🟦 🟦 Vs opponents yet to act in encounter | |
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | Less ⬛ ⬛ | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach, Sunder, viscious 3, lethal blows 2 |
Damage14 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Desert Dweller | 1 | F&D p.62 | When making skill check remove setback imposed due to arid or hot environment |
| Quick Draw | 1 | Jedi - Padawan | Draw holster or weapon as incidental |
| Well rounded | 1 | Jedi - Padawan | Choose 2 skills (Computers, discipline) to become career skills |
| Sense Danger | 1 | Jedi - Padawan | Once per session remove 2 setback from any check |
| Adaptable | 1 | Jedi - Padawan | When using a skill in which I have no ranks, use a destiny to remove despair or threat equal to ranks in cool |
| Resist disarm | 1 | F&D p.82 | Suffer 2 strain to avoid being disarmed or have weapon destroyed |
| Makashi Technique | 1 | F&D p.82 | Lightsaber checks with presence |
| Parry | 4 | F&D p.82 | Suffer 3 strain to reduce damage by ranks in parry |
| Dedication | 1 | F&D p.82 | Increase skill by 1 point (presence) |
| Intense Presence | 1 | F&D p.82 | Spend 1 destiny point to recover strain equal to presence rating |
| Dedication | 1 | Jedi - Padawan | Increase skill by 1 point (presence) |
| Force Rating +1 | 1 | Jedi - Padawan | Increase FR by 1 |
| Uncanny reactions | 1 | EoE p.277 | Add 2 blues to vigilance checks |
| Touch of fate | 1 | EoE p.277 | Once per session add 2 boost to any check |
| Street smarts | 1 | EoE p.277 | Remove setback from streetwise/underworld |
| Balance | 1 | EoE p.277 | Add force die when recovering strain each light side recovers one additional strain |
| Intense Focus | 1 | EoE p.277 | Manoeuvre: 1 strain to upgrade ability of next check |
| Parry | 4 | ||
| Parry | 4 | 3 strain to absorb 2 damage plus ranks in parry (so 6 damage) | |
| Toughened | 1 | Jedi - Padawan | +2 wound threshold |
| Reflect | 1 | Jedi - Padawan | +1 deflect |
| Dodge | 4 | EoE | Incidental. Upgrade opponents check once per rank of stalker |
| Stalker | 2 | EoE | Add 🟦 to stealth/coordination per rank of stalker |
| Quick Strike | 3 | EoE | Add 🟦 🟦 🟦 Vs opponents yet to act |
| Lethal blows | 2 | +10 to crit roll | |
| Dodge | 4 | 🔴 🔴 🔴 🔴 for opponent attacks (4 strain) | |
| Stalker | 2 | ||
| Quick strike | 3 | 🟦 🟦 🟦 vs opponents yet to act | |
| Lethal blows | 2 | ||
| Dodge | 4 | 🔴 🔴 🔴 🔴 for opponent attacks (4 strain) | |
| Lethal blows | 2 | ||
| Conditioned | 1 | ||
| Dodge | 4 | 🔴 🔴 🔴 🔴 for opponent attacks (4 strain) | |
| Quick strike | 3 | 🟦 🟦 🟦 vs opponents yet to act | |
| Dodge | 4 | 🔴 🔴 🔴 🔴 for opponent attacks (4 strain) |
| Upgrade | Effect |
|---|---|
| Control | Spend two force die to effect other characters at short range |
| Basic | Spend force point from power check to add adv to any rolls (or threat to engaged opponent) until end of next turn |
| Control | Add one more success/failure with another force point |
| Control | Add more fp to generate more success/failure |
| Range | Spend force point from power check to add 1 success to any rolls (or 1 failure to engaged opponent) until end of next turn |
| Upgrade | Effect |
|---|---|
| Duration | Effects may be triggered twice |
| Strength | Upgrade incoming difficulty twice |
| Control | Commit 1 force die to upgrade difficulty of one incoming attack once (once per round) |
| Basic | Force point to sense all living things at short range. Force point to sense emotional state of 1 engaged |
| Upgrade | Effect |
|---|---|
| Range | Spend FPS to jump to medium |
| Control | Spend FPS to leap vertically |
| Control | Jump as manoeuvre |
| Control | Spend Spend rp to leap to a location in short range |