Traya Lequer by Arakan

Species
Female Twi'lek
Career
Mystic
Specializations
Makashi Duelist
System
Force and Destiny

4
Threshold 19
Current 0
Threshold 16
Current 0
Ranged 1
Melee 2

Characteristics

2
2
4
3
3
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 0
Charm (Pr) 3
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 1
Deception (Cun) 3
Discipline (Will) 2
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) 3
Melee (Br) 1
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1 (Ignore 1 Armor/10 Soak), Defensive 1 (+1 Melee defense while wielding), Sunder (1 Advantage to damage equipment by one step, can activate multiple times, Lightsabers cannot be Destroyed)
Damage
7
Critical
2

Weapons & Armor

Armored Robes (Soak+2, Defense +1)
Lightsaber (Red blade), with Lorrdian Gem

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 3 When struck by a melee attack but before applying soak, Traya may perform Parry as an out-of-turn incidental. She suffers 3 strain, then reduces the damage by 5.
Scathing Tirade Traya may take the Scathing Tirade action, making an Average (2 Purple) Coercion check. For each Success, one enemy within short range suffers 1 Strain and 1 Setback die on all skill checks for a number of rounds equal to Traya’s ranks in Coercion. Traya may spend Advantage ; for every Advantage spent, one target already affected suffers 1 additional strain.
Drive Back Traya may spend Triumph or 3 Advantage on a missed Brawl, Melee, or Lightsaber combat check to force her target to make a move maneuver in a direction of Traya’s choice.
Intimidating Presence All enemies at short range of Traya add an automatic Threat to all skill checks they make.

Force Powers

Force Rating
3
Power
Heal/Harm
Description
As an action, Traya may make a Force power check against one engaged target. Traya may spend 1 Dark Side Point to inflict a number of wounds on the target (ignoring soak) equal to her Intellect. She may spend 1 Light Side Point and a Destiny Point to heal an equal number of wounds on an engaged ally or herself (Separate action, separate check). Traya may spend 1 Dark Side Point to increase the range of the power by one range band and may spend 1 Dark Side Point to increase the number of affected enemies by one. (She may activate the range and number of enemies upgrades multiple times).
Upgrade Effect
Power
Move
Description
Traya may spend 1 Dark Side Point to move one silhouette 0 object within short range to another location within short range. She may spend 1 Dark Side Point to increase the range of the power by one band, spend 1 Dark Side Point to increase the silhouette of the object she can move by 1, and spend 1 Dark Side Point to increase the number of objects she moves at one time by 2 (she may activate all of these upgrades multiple times). Finally, she may hurl objects at opponents by making a Force power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the user can also spend enough Dark Side Points to move the object. The attack deals damage equal to the silhouette of the object times ten (silhouette 0 objects deal 5 damage) plus one per Success. If Traya wants to throw multiple objects, she must generate enough Dark Side Points to move multiple objects, and must use the rules for Auto-fire to determine difficulty and targeting.
Upgrade Effect
Power
Bind
Description
Traya may spend 1 Dark Side Point to immobilize a target within short range until the end of the user’s next turn. She may spend 1 Dark Side Point to increase the range of the power by one range band and may spend 2 Dark Side Points to increase the number of affected enemies by one. (She may activate the range and number of enemies upgrades multiple times). The targets also suffer 1 wound per Dark Side Point spent on the check (ignoring soak).
Upgrade Effect
Power
Open Force Power
Description
A Force-user is in tune with many aspects of the Force, not just what they are trained in. The Force-user may spend a single Destiny point to activate the most basic ability of any Force Power they are not specialized in (Full list: http://imadeyoursite.com/Edge/trees/Force%20Power%20Trees%20All.pdf ), or to create an effect that is not covered by any one specific Force Power (Some effects may be made without Destiny point usage at the GM's discretion). They must still follow the rules of said Force Power, including making Force Power checks, skill checks, etc. If the Force Power is restricted only to Light-Side Force Users, then they must spend an additional Destiny Point to use it.
Upgrade Effect

Background

Traya is an elderly Female Twi'lek born decades before the fall of the Republic. Trained in the traditional single-bladed dueling style, she was a fully fledged Sith Apprentice underneath a powerful Sith Lord. She had plans to rule the galaxy at the side of her Master.

At a key moment, she lost and retreated from a battle with a Jedi, earning the ire of her Master. Attacked, abandoned, and left for dead by said Master on a deserted planet, she was soon replaced by another Sith, taking her place with ease as they cleaned up any evidence of their existence. Slowly recovering, the hatred burned long inside her heart.

She vowed that she would destroy the Sith for betraying her, and would do anything to do so. Her heart is fueled by revenge, and the only thing that will sate her is the destruction of the Sith and their replacement by none other than herself--she will forge her own Sith Empire, teach her own apprentices, and rule the galaxy in her own name, like she always planned at the side of her former Master.

Traya does not succumb to rage and emotion as other Sith do. She understands the value of discipline and rational thought--one precise strike is more damaging than a hundred clumsy attacks made in anger. She rarely allows her emotion to drive her, save her one driving force of revenge against the Sith for throwing her aside.

She follows the pull of the planet in the hopes of finding weapons to fuel her fight against the Sith, as well as the possibility of finding Sith themselves.

Motivation

Morality

Description

Other Notes

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