Milista Dune by Broopa

Species
Mandalorian Human
Career
Spy
Specializations
Infiltrator, Mandalorian Survivor
System
Edge of the Empire

5
Threshold 17
Current 0
Threshold 13
Current 0
Ranged 1
Melee 2

Characteristics

2
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 2 Add 2 Blue die
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0 Add 2 Blue die
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) X 0 Uses WP (3 gre)
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Electrosword (vibrosword)
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Stun 2. Poison Reservoir: Allows user to store one dose of neurotoxin, anesthetic, neuroparalytic, or similar toxins.
Damage
4
Critical
2
WESTAR-35
Range
Medium
Skill
Ranged: Light
Accurate 1
Damage
7
Critical
2
Wrist Mounted Flamethrower
Range
Short
Skill
Ranged: Light
Blast 2, Burn 2, Pierce 2, Vicious 3
Damage
5
Critical
2

45
475
2375
12/12

Weapons & Armor

Poison Reservoir and Shock Pulse Emitter on Vibro Sword.

Custom Grip and Blaster Actuating Module on WESTAR

Heavy Battle Armor
+2 soak, +1 defense
--Helmet Comlink
--Portable Plasma Shield (+1 melee def)
--Wrist Mounted Flamethrower
--Advanced Hunting System (removes two setback due to visual impairment, adds two boost when searching for tracks, and helps to scan for footprints and other clues in urban environments.
--Vacuum Sealed (can breathe in vacuum or toxic atmospheres for 10 minutes)

Personal Gear

backpack, utility belt, 2 surveillance taggers, 10 doses of synthetic standard neurotoxin, 2 antidote sets, 1 JT-12C jetpack (major damage), 5 stimpacks, 1 extra reload, 1 portable survival shelter.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dodge 2 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Frenzied Attack 1 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack.
Defensive Stance 2 Once per round on the character’s turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way.
Soft Spot 1 After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Cunning to one hit of the successful attack.
Jump Up 1 Once per round on the character’s turn, the character may stand up from prone or a seated position as an incidental.
Natural Rogue 1 Once per game session. the character may reroll any one Skulduggery or Stealth check.
Toughened 2 The character increases his wound threshold by two per rank of Toughened.
This Is The Way 1 Homebrew The character may add 2 Boost to Charm, Leadership, and Negotiation checks targetting-like minded Mandalorian's, or Mandalorians of their clan or covert. The user also adds two Boost Die to any Discipline or Cool checks as long as they uphold their own beliefs. However, at the GM's discretion, this bonus can be lost if the character does not abide by the rules or values of the group.
Nobody's Fool 1 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Pushy Talker 1 Homebrew While wearing armor, user may make Negotiation checks with Willpower instead of Presence.
Armor Master 1 When wearing armor, the characer increases his total soak value by one.

Background

Motivation

Obligations

Description

Other Notes

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