Standard Loadout: (CotR 53.)
Before beginning play, a starting clone Soldier character may spend 1000 credits of their starting funds to obtain phase II clone trooper armor, a DC-15 A blaster carbine or a pair of DC-17 hand blasters, a combat knife, and three frag grenades (see chapter V of any core rulebook). This does not mean the character exchanged credits for equipment, but rather represents the time and energy the character put into their training and familiarisation with the gear in place of other pursuits, which might have earned them credits or experience points)
Refined Cortosis gloves (1000)
Whipcord thrower (600)
datapad (75)
Clone polarized electrobinoculars (500)
Generally, When Player Character Clone Soldiers or Jedi Conduct a mission officially sanctioned by the GAR or Jedi Order their organizations should provide any equipment or vehicles necessary for the mission. For examples of typical equipment issued for different types of missions, See Table 2-1 : Special-issue Equipment. Additionally, if a mission takes a unit into a hostile environment, its members should receive the use of appropriate armor or protective gear, such as reconnaissance armor. if any PCs request additional equipment that might reasonably be assigned for the mission, they should make a Negotiation or Knowledge (Warfare) check, with a difficulty based on the rarity of the requested item just as when locating gear for purchase as described ln Chapter V: Gear and Equipment of any Star Wars Roleplaying core rulebook. if the check is Successful the organization provides the requested item for use during the mission, at no cost to the PC