Sira Parkin by FriskTheFrisk

Species
Droid
Career
Smuggler
Specializations
Thief
System
Edge of the Empire

1
Threshold 11
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
1
4
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) X 4
Streetwise (Cun) X 3
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Disruptor Pistol
Range
Short
Skill
Ranged: Light
+1 Success, Aim as Incidental, Vicious 4 ('Crippled' Minimum)
Damage
10
Critical
2

5
240
1019
2 of 6

Weapons & Armor

Disruptor Pistol (Laser Sight, Electronic Sighting System)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Background

Motivation

Obligations

OBLIGATION

• Addiction (20): Sira is just a little bit of a Kleptomaniac. From jewelry, to antiques, to fancy tech, if Sira likes it, and thinks she can get away with it, she'll try to take it. Obviously, this gets her in quite a bit of trouble from time to time.

• Criminal (10): Due to her tendencies to steal, and having been caught hauling some less savory substances on more than one occasion, Sira holds a small amount of notoriety with Nar Shaddai law enforcement. Though not exactly a major criminal, an officer who recognizes her is likely to give her a good bit of trouble.

• Favor (10): Additionally, for precisely the same reason, Sira owes a few favors to a few of her fellow street trash. Whether they be fellow orphans who helped her through unrecognized territory, or corrupted cops who turned a blind eye, the favors are stacking up a little bit... And she knows it's only a matter of time before they're called in.

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DUTY

• The Huntsmen (10): Though not a member of the Huntsmen, Sira has over time gained a bit of their trust, having gotten close to a few of their men, and possibly running errands for them now and again. They're occasionally glad to help her; though, almost always as a 'quid pro quo' situation.

Description

Other Notes

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